Pinned Repositories
3D-Graphics-Rendering-Cookbook-Second-Edition
3D-Graphics-Rendering-Cookbook, Second Edition
3d-tiles
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
iEngine
A tiny real-time graphics rendering engine based on opengl, webgpu and webassembly.
imap
A desktop map application, based on c++、cpp-httplib、vue3 and cesium.
Obj2Tiles
Converts OBJ files to OGC 3D tiles by performing splitting, decimation and conversion
OpenFBX
Lightweight open source FBX importer
test_webgl_webgpu_offscreencanvas
Based on emscripten, test webgl and webgpu through C++.
tinygltf
Header only C++11 tiny glTF 2.0 library
tinyobjloader
Tiny but powerful single file wavefront obj loader
water_terrain_simulation
💦Realtime water simulation on terrain, using OpenGL
xrui94's Repositories
xrui94/QupyRibbon
This is a ribbon implementation in Python 3 using Qt.
xrui94/osgdb_gltf
osg plugin support gltf file
xrui94/dxfrwtest
xrui94/Water_Simulation
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.
xrui94/jitpy
Library to embed PyPy into CPython
xrui94/osgtree
OpenSceneGraph Qt application with Tree view of scenegraph
xrui94/libiconv-cmake
CMake'ified libiconv
xrui94/OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
xrui94/Geo-Coordinates-OSGB
Read-only release history for Geo-Coordinates-OSGB
xrui94/cpm-glm-aabb
Axis aligned bounding box implemented on top of GLM
xrui94/simpleWater
simple water simulation on the GPU
xrui94/spacepart
Frustum culling with an octree and depth sorting with a mergeable heap priority queue
xrui94/EventEmitter
Experimental library mimicking Javascript EventEmitter2 in C++