xwc2021's Stars
gamephysicsweekend/VulkanRenderer
Basic renderer to be used as a starting project for the game physics book series
hui211314dd/Physics-based-animation
基于物理的动画书籍(https://zhuanlan.zhihu.com/p/548720755)
liuxiang0/ggbdoc
GeoGebra Commands Index and other tutorial materials
dodoleon/games106
现代图形绘制流水线原理与实践,作业框架。
lllyasviel/Fooocus
Focus on prompting and generating
jingyuexing/Ebook
📚 各类图书
SuperCV/Book
:green_book:我的个人书籍学习和收藏
jack1232/WebGPU-Step-By-Step
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
binary-husky/gpt_academic
为GPT/GLM等LLM大语言模型提供实用化交互接口,特别优化论文阅读/润色/写作体验,模块化设计,支持自定义快捷按钮&函数插件,支持Python和C++等项目剖析&自译解功能,PDF/LaTex论文翻译&总结功能,支持并行问询多种LLM模型,支持chatglm3等本地模型。接入通义千问, deepseekcoder, 讯飞星火, 文心一言, llama2, rwkv, claude2, moss等。
xmake-io/xmake-repo
📦 An official xmake package repository
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
BabylonJS/Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
CFusion-zz/Real-Time-Fluid-Dynamics-for-Games
Supplementary material for the paper "Real-Time Fluid Dynamics for Games" by Jos Stam.
taichi-dev/awesome-taichi
A curated list of awesome Taichi applications, courses, demos and features.
zengfeng/books
books
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
leemengtw/deep-learning-resources
由淺入深的深度學習資源 Collection of deep learning materials for everyone
botman99/ue4-xcode-vscode-mac
Guide on creating UE4 C++ project on Mac
yyc-git/MyData
share my data
MultiplayerBook/MultiplayerBook
TheAllenChou/unity-physics-constraints
Minimalistic educational constraint-based physics framework
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation