z-studio's Stars
MirrorNetworking/Mirror
#1 Open Source Unity Networking Library
RevenantX/LiteNetLib
Lite reliable UDP library for Mono and .NET
Tayx94/graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
yasirkula/UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
JasonXuDeveloper/JEngine
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
MirrorNetworking/Telepathy
Simple, message based, MMO Scale TCP networking in C#. And no magic.
sjai013/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
Haruma-K/UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
xfenglu/everycodershouldknow
码农的荒岛求生
MdIqubal/Recyclable-Scroll-Rect
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
Haruma-K/UnityUIPlayables
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
sunbrando/ParticleEffectProfiler
Unity 特效性能分析工具
Haruma-K/UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
mopsicus/infinite-scroll-unity
Infinite Scroll is a script extension that allows you to use ScrollRect control as an infinite spinner. It is fast, simple and mobile-friendly way to make lists with thousands of rows.
CyberAgentGameEntertainment/SmartAddresser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Haruma-K/uPalette
Centralized management & batch change system of colors for Unity.
Haruma-K/Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
feifeid47/Unity-Async-UIFrame
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
Haruma-K/FancyCarouselView
Carousel View for Unity uGUI using Fancy Scroll View.
setchi/uGUI-Hypertext
Hypertext for uGUI
angyan/Turnable
An open source C# framework for creating Turn Based Roguelikes, Strategy Games, RPGs and War Games (compatible with Unity)
Bian-Sh/TinyRPC
为 Unity 准备的使用 TCP + JsonUtility + Task 实现的极简网络框架,支持 RPC 和常规消息收发。使用 upm 管理,对项目文件 0 侵入,A minimalist network framework implemented using TCP + JsonUtility + Task, supporting RPC and regular message communication for Unity,Managed by UPM, zero intrusion into project files.
King098/TurnBasedBattle
回合制战斗逻辑
emrecelik95/LightScrollSnap
Lightweight Scroll Snap for Unity
platinio/PlatinioTween
A Unity3D UI Animation Framework base on Tweens
mitay-walle/com.mitay-walle.ui-circle-segmented
Custom graphic for uGUI, Circle splitted to segments, with skip offset, sprite round,global offset, circle-spaced gradient etc
SaiTingHu/InfiniteList
A infinite list scroll view of unity UGUI.
bugrahanakbulut/Unity-Infinite-Scroll
Unity UI Optimized Scroll Rect to represent large number of entities with less rect transform
KHN190/miniHexMap
Create, edit, generate hex mesh in Unity Editor mode.
KHN190/miniStrategy
Strategy framework for Unity, with turn base, real time and mix mode.