Absulit's Stars
junegunn/fzf
:cherry_blossom: A command-line fuzzy finder
google/mediapipe
Cross-platform, customizable ML solutions for live and streaming media.
DmitryUlyanov/deep-image-prior
Image restoration with neural networks but without learning.
auduno/clmtrackr
Javascript library for precise tracking of facial features via Constrained Local Models
tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
tholman/cursor-effects
Old-school cursor effects for your browser built with modern JavaScript
ashima/webgl-noise
Procedural Noise Shader Routines compatible with WebGL
windowjs/windowjs
Window.js is an open-source Javascript runtime for desktop graphics programming.
berthubert/googerteller
audible feedback on just how much your browsing feeds into google
stefanhaustein/TerminalImageViewer
Small C++ program to display images in a (modern) terminal using RGBÂ ANSI codes and unicode block graphics characters
HugoTini/DeepBump
Normal & height maps generation from single pictures
ange-yaghi/manta-ray
An open source physically based renderer.
needle-tools/needle-engine-support
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible and includes networking and XR - across platforms. Documentation at https://docs.needle.tools
vjeux/mp4-h264-re-encode
Pure re-encoding of an mp4-h264 video file with the web APIs as well as in-depth description of how it works.
spite/FaceMeshFaceGeometry
FaceMeshFaceGeometry for FaceMesh
AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
toji/webgpu-best-practices
A series of docs detailing best practices for developing with WebGPU
lo-th/neo
Ultimate timeline
lorenSchmidt/fractal_cell_noise
a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise
Ameobea/three-good-godrays
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
AISIN-TRC/E2Pose
Fully Convolutional Networks for End-to-End Multi-Person Pose Estimation
pavelsevecek/OpenSPH
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
benizi/hidclient
repo for tweaking hidclient - not the original
BoyBaykiller/OpenTK-PathTracer
C# OpenGL Path Tracer, Real-Time GPU accelerated
takahirox/glTF-Blender-IO-EXT-mesh-gpu-instancing
toji/wgsl-preprocessor
A simple, template literals-based preprocessor for WGSL shaders
pietroalbini/reddit-place-2017
Archive of Reddit's r/place data, history and images
sqlitedb/sqlitedb
dcalacci/datahoarder
Scrape photos and videos from links in reddit comments
danielgjackson/xed
Basic Kinect Studio XED fiile parser.