Issues
- 0
- 1
The "spectator kicked" event is not handled in the UI for games in the "In-progress" state
#187 opened by AlecM33 - 0
- 2
Suggestion: maybe use Lando for local dev?
#184 opened by purdy - 0
Refactor most usages of "Game" to "Room"
#168 opened by AlecM33 - 0
Allow the timer parameters to be edited in the lobby
#171 opened by AlecM33 - 1
Allow a player's name to be edited at any time
#78 opened by AlecM33 - 0
- 0
Port the app to Typescript
#147 opened by AlecM33 - 0
Allow the moderator to add bots
#123 opened by AlecM33 - 0
Use redis to sync containers
#145 opened by AlecM33 - 1
Create a pipeline that can gracefully restart the application, restoring the state of active games
#108 opened by AlecM33 - 0
Make it more obvious where the player status list is during a game on a mobile device
#96 opened by AlecM33 - 1
Allow people to purposefully spectate instead of join + show those currently spectating the game
#135 opened by AlecM33 - 0
- 3
- 1
Allow toasts to be closed manually
#79 opened by AlecM33 - 0
Organize roles in my cookies
#34 opened by davidme123 - 0
Expand unit tests
#54 opened by SorenTheBrave - 0
Join games with QR Code
#115 opened by AlecM33 - 6
How about a large scale option?
#104 opened by purdy - 0
Implement strict content security policy
#100 opened by AlecM33 - 1
Add E2E tests
#41 opened by AlecM33 - 0
Spectators that join after the game has started are not available to have mod powers transferred to them
#84 opened by AlecM33 - 1
- 1
Make it possible to tab to all custom elements with event listeners, and to fire the event with the "enter" key
#82 opened by AlecM33 - 1
Maybe a Moon icon next to roles that are active at night, i dunno. Something to help the mod.
#61 opened by davidme123 - 3
'undefined' instead of number for a role
#65 opened by daveola - 1
- 1
Part of a future Mod Mode?
#56 opened by davidme123 - 1
- 1
Active Games
#58 opened by Jondotzip - 0
- 0
Convert game creation/game joining to XHR calls
#63 opened by AlecM33 - 1
Clock Running out
#69 opened by davidme123 - 0
- 1
Time is different when it's paused
#73 opened by Ragaxus - 2
Open source license
#74 opened by janheinrichmerker - 1
Tooltip Text Clipped
#66 opened by rtmoffat - 6
Condense duplicate roles in the list of alive players into one instance of the role with the appropriate number
#48 opened by AlecM33 - 0
- 0
Convert the join page to a form so the join button can be tabbed to; move the back button
#47 opened by AlecM33 - 1
Could you make a "floating" block of info in the Create Game window that contains the selected roles so far chosen for the deck...or something similar. I currently have so many that I'm starting to make mistakes in deck builds bec I can't easily see what's in the deck.
#51 opened by davidme123 - 2
- 1
Could "View Role Info" show whether the "Werewolf" box is ticked in custom roles?
#39 opened by davidme123 - 3
In the list of roles that show during the game, maybe mouseover or something the names to show their descriptions/abilities.
#38 opened by davidme123 - 0
Clicking the join button multiple times in quick succession can emit multiple join events for the same player
#40 opened by AlecM33 - 0
Add a confirmation to the "I'm dead" button
#32 opened by AlecM33 - 1
Timer ended when it hit 1 minute remaining.
#35 opened by davidme123 - 1
Make the basic Minion not end the game as if it were a Werewolf. It doesn't count for Parity.
#37 opened by davidme123