AnkaChan
Simulation, collision detection & resolution, motion capture
Simulation Technology, NvidiaKirkland, WA
AnkaChan's Stars
XingangPan/DragGAN
Official Code for DragGAN (SIGGRAPH 2023)
erincatto/box2d
Box2D is a 2D physics engine for games
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
eliahuhorwitz/Academic-project-page-template
A project page template for academic papers. Demo at https://eliahuhorwitz.github.io/Academic-project-page-template/
autodiff/autodiff
automatic differentiation made easier for C++
InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
madmann91/bvh
A modern C++ BVH construction and traversal library
taichi-dev/taichi-nerfs
Implementations of NeRF variants based on Taichi + PyTorch
ClayFlannigan/icp
iterative closest point
oliver-batchelor/multical
Multi-camera calibration using one or more calibration patterns
omegaiota/DiffCloth
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
jbikker/bvh_article
Code accompanying the blog post on bvh construction.
nmwsharp/happly
A C++ header-only parser for the PLY file format. Parse .ply happily!
aharley/pips2
PIPs++
cemyuksel/cyCodeBase
An open source programming resource intended for graphics programmers.
Housz/awesome-simulation
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
vitalight/Velvet
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
phys-sim-book/solid-sim-tutorial
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
MuGdxy/muda
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
Continuous-Collision-Detection/Tight-Inclusion
A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]
mit-gfx/diff_pd_public
NeelayS/supr_convertor
A simple tool to convert SMPL-X model parameters to SUPR model parameters
KemengHuang/GPU_IPC
This is the first fully GPU Optimized IPC framework
AnkaChan/Shortest-Path-to-Boundary-for-Self-Intersecting-Meshes
Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes
evouga/libshell
Discrete shell energy, and its derivatives and Hessian.
HalimiOshri/Pattern-Based-Cloth-Registration-and-Sparse-View-Animation
5mss/An-Eigenanalysis-of-Angle-Based-Deformation-Energies
The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies
jerr060599/KittenGpuLBVH
A high performance and friendly GPU LBVH implementation.
Hopobcn/cuda-vector-types
Testing CUDA Built-In vector types. And how they are translated to PTX and SASS.
open3d/teapot-wt
Utah teapot (watertight)