BattleAngelAlita's Stars
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
jely2002/youtube-dl-gui
A cross-platform GUI for youtube-dl made in Electron and node.js
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
snakers4/silero-models
Silero Models: pre-trained speech-to-text, text-to-speech and text-enhancement models made embarrassingly simple
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
Lameguy64/PSn00bSDK
The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.
Looooong/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Unity-Technologies/com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Unity-Technologies/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
foone/BRender-v1.3.2
Argonaut Blazing Render (BRender) 3D engine
google/spherical-harmonics
Spherical harmonics library
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
aman-tiwari/MeshToSDF
Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
SixWays/UnityShaderStripper
Modular utilities for shader stripping to drastically improve Unity build times
simeonradivoev/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
haolange/InfinityRenderPipeline
Graphics Research for Unity Scriptable Render Pipeline.
andrewwillmott/sh-lib
Spherical/zonal harmonics library
NVIDIAGameWorks/SpatiotemporalBlueNoiseSDK
cgaueb/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
nullkal/UniSense
The Unity extension for DualSense controller
cainrademan/Unity-Grass
somedeveloper00/UnityTodo
TODO list inside Unity Editor!
mccannd/Project-Marshmallow
Vulkan-based implementation of clouds from Decima Engine
jmarshall23/DukeSharp
Duke Nukem 3D ported to C# Unity
8bitslime/Viscosity
An easy to use physics engine for games
simul/teleport-unity
Unity-side C# code for Teleport VR.
kvarcg/publications
Supplemental material and links from my published papers
AshleighAdams/ShaderSharp
Write polymorphic GLSL shaders in C#.