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Heightmap:
- Generate Unity terrain data from point cloud data.
- Create custom Heightmap to support terrain data on different Unity versions.
- Stitch terrain tiles.
- Setup multiple terrain tiles in one terrain group from available terrain data.
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Texturing:
- Convert satellite images from .ecw usind GDAL.
- Combine images to match heightmap resolution.
- Process images with ImageMagick: resize, saturate...
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Shading (automate workflow with MicroSplat):
- Apply available MicroSplat material to multiple terrain tiles.
- Apply tint map textures to MicroSplat Global Texturing module to multiple terrain tiles.
- Apply biome mask textures to MicroSplat Procedural Texturing module to multiple terrain tiles.