Black-Alpha's Stars
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
fogleman/sdf
Simple SDF mesh generation in Python
digital-standard/ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda
mattatz/unity-voxel
Mesh voxelization for Unity.
sky-map-team/stardroid
Sky Map (formerly Google Sky Map, open sourced in 2012)
CMU-Perceptual-Computing-Lab/openpose_unity_plugin
OpenPose's Unity Plugin for Unity users
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Unity-Technologies/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
keijiro/FaceMeshBarracuda
Lightweight facial capture package for Unity
unity3d-jp/BlendShapeBuilder
tweak vertices and generate blend shapes in Unity
keijiro/AsyncCaptureTest
Non-blocking screen capture example with asynchronous GPU readback
EmmetOT/IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
NewWheelTech/geometry4Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
MatterHackers/agg-sharp
A C# port of Anti-Grain Geometry (AGG) with extensions for common scenarios
mmerchante/sdf-gen-unity
A signed distance function generator running inside Unity
kaneta1992/RaymarchingInHDRP
gradientspace/frame3Sharp
C# library for building 3D tools in Unity
josebasierra/voxel-planets
Generation of planets with dynamic terrain
Unity-Technologies/com.unity.gis.high-precision-framework
This high precision framework is a package which allows for the easy creation of large-scale visualizations. It has the ambition of solving problems outside of the pure geospatial streaming applications.
Unity-Technologies/animation-rigging-advanced-character-interaction
Advanced Animation Rigging: Character and Props interaction
cecarlsen/HowToDrawATriangle
Examples of how to draw a procedural triangle in Unity3D
crescent3983/UnityMeshDecimation
Mesh Decimation for Unity
h3r2tic/kajiya
💡 Experimental real-time global illumination renderer 🦀
qeedquan/misc_utilities
Small programs that does miscellaneous things
pshtif/Voxelizer
Voxelizer is a tool for in-game and in-editor mesh voxelization and rendering.
yuta-yt/Raymarching-HDRP
Alan-Baylis/frame3Sharp
C# library for building 3D tools in Unity
Black-Alpha/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Black-Alpha/Voxelizer
Voxelizer is a tool for in-game and in-editor mesh voxelization and rendering.
deadalusmask/happyjumping
learn distance functions shading from Inigo Quilez and shadertoy.com