Burningdust21's Stars
The-Run-Philosophy-Organization/run
润学全球官方指定GITHUB,整理润学宗旨、纲领、理论和各类润之实例;解决为什么润,润去哪里,怎么润三大问题; 并成为新**人的核心宗教,核心信念。
danielgatis/rembg
Rembg is a tool to remove images background
isl-org/Open3D
Open3D: A Modern Library for 3D Data Processing
pengsida/learning_research
本人的科研经验
lllyasviel/IC-Light
More relighting!
google-research/multinerf
A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
NVlabs/nvdiffrec
Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
hbb1/2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Janspiry/Palette-Image-to-Image-Diffusion-Models
Unofficial implementation of Palette: Image-to-Image Diffusion Models by Pytorch
mint-lab/3dv_tutorial
An Invitation to 3D Vision: A Tutorial for Everyone
NVlabs/FoundationPose
[CVPR 2024 Highlight] FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
NVlabs/nvdiffrast
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
yuval-alaluf/restyle-encoder
Official Implementation for "ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement" (ICCV 2021) https://arxiv.org/abs/2104.02699
MichalGeyer/plug-and-play
Official Pytorch Implementation for “Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation” (CVPR 2023)
autonomousvision/gaussian-opacity-fields
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
turandai/gaussian_surfels
Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".
pals-ttic/sjc
Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation (CVPR 2023)
selfshadow/ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
zzzyuqing/DreamMat
[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Isabella98Liu/DG-Mesh
Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos
zju3dv/IntrinsicAnything
ttlmh/Diffusion-SDF
[CVPR 2023] Diffusion-SDF: Text-to-Shape via Voxelized Diffusion
Varvrar/ios_logger
Application for camera and sensor data logging (iOS)
5663015/segment_anything_webui
A simple Segment Anything WebUI based on Gradio.
sony/NDJIR
NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Object
Paul180297/BezierLightLTC
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.
mortacious/python-optix
Python wrapper for the OptiX 7 raytracing engine using Cython.
Tianhang-Cheng/SfD
Official Pytorch Implement for "Structure from Duplicates: Neural Inverse Graphics from a Pile of Objects", Neurips 2023