CherrySama's Stars
streamlit/streamlit
Streamlit — A faster way to build and share data apps.
rampal-punia/yolov8-streamlit-detection-tracking
Object detection and tracking algorithm implemented for Real-Time video streams and static images.
HuKai97/YOLOv5-ShuffleNetv2
YOLOv5的轻量化改进(蜂巢检测项目)
hkzhang-git/ParC-Net
[ECCV 2022] Source code of "EdgeFormer: Improving Light-weight ConvNets by Learning from Vision Transformers"
Gumpest/YOLOv5-Multibackbone-Compression
YOLOv5 Series Multi-backbone(TPH-YOLOv5, Ghostnet, ShuffleNetv2, Mobilenetv3Small, EfficientNetLite, PP-LCNet, SwinTransformer YOLO), Module(CBAM, DCN), Pruning (EagleEye, Network Slimming), Quantization (MQBench) and Deployment (TensorRT, ncnn) Compression Tool Box.
Jacobi93/Alpha-IoU
[NeurIPS 2021] Alpha-IoU: A Family of Power Intersection over Union Losses for Bounding Box Regression
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
AirGuanZ/Atrc
My path tracer
clayicarus/Note
My learning note.
Megvii-BaseDetection/YOLOX
YOLOX is a high-performance anchor-free YOLO, exceeding yolov3~v5 with MegEngine, ONNX, TensorRT, ncnn, and OpenVINO supported. Documentation: https://yolox.readthedocs.io/
huihut/interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
CodeAlanqian/SolveTrajectory
RM弹道解算 空气阻力模型 chenjunnn rm_vision 的电控端示例
mo-hanxuan/FEMcy
a finite element solver based on Taichi, being parallel (CPU/GPU), portable and open-source
taichiCourse01/taichi_sph
lyd405121/wcsph
using taichi to create sph simulation
InteractiveComputerGraphics/blender-sequence-loader
An addon for Blender enabling just-in-time loading and animation of mesh and particle/ point-cloud sequences.
keith2018/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
erizmr/SPH_Taichi
A high-performance implementation of SPH in Taichi.
zhai-xiao/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
MicroappleMA/path_tracing_obj
(taichi_course_final_project) a path tracing renderer that can import and render obj files
taichiCourse01/taichi_ray_tracing
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
Linyou/taichi-ngp-renderer
An Instants-NGP renderer that has been implemented using Taichi
RayTracing/raytracing.github.io
Main Web Site (Online Books)
taichi-dev/difftaichi
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
GraphicsEnthusiast/DreamRender
My cpu offline renderer for learning.
Ubpa/CMU_15_462
notes and assignments of CG (CMU 15-462/662)
RYQ-22/Stable-Fluid
Fluid Simulation Using Stable-Fluid Method
ssloy/tinykaboom
A brief computer graphics / rendering course