ChillyHub's Stars
umaichanuwu/AnimeLinks
A list of links to access extracted content from some anime games
jackie2009/unityRVTTerrain
a runtime virtural texture terrain for unity 5.6
ShiArthur03/ShiArthur03
joelwallberg/tgv-recon
Study of Vectorial Total Generalized Variation
mobaidoctor/polyp-ddpm
Polyp dataset generation
baofff/U-ViT
A PyTorch implementation of the paper "All are Worth Words: A ViT Backbone for Diffusion Models".
mobaidoctor/med-ddpm
YGXXD/ktm
珂朵莉数学库(kutori math)
huggingface/diffusers
🤗 Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch and FLAX.
taozh2017/HiNet
Code for TMI 2020 "Hi-Net: Hybrid-fusion Network for Multi-modal MR Image Synthesis"
fishaudio/Bert-VITS2
vits2 backbone with multilingual-bert
BaratiLab/Diffusion-based-Fluid-Super-resolution
PyTorch implementation of the diffusion-based method for CFD data super-resolution proposed in the paper "A Physics-informed Diffusion Model for High-fidelity Flow Field Reconstruction".
stalomeow/StarRailMotionCapture
Motion capture for the character models of Honkai: Star Rail base on Unity and MediaPipe. Currently face only. (Do not need an iPhone)
stalomeow/StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
comfyanonymous/ComfyUI
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
Unity-Technologies/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
RazTools/Studio
Modded AssetStudio with new features
zhangjiequan/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
ToaHartor/GI-cutscenes
A command line program playing with the cutscenes files (USM) from Genshin Impact.
Wafflus/unity-genshin-impact-movement-system
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
umaichanuwu/StarRailTextures
All extracted textures from honkai star rail at different versions
luciddreamer-cvlab/LucidDreamer
Official code for the paper "LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes".
binary-husky/gpt_academic
为GPT/GLM等LLM大语言模型提供实用化交互接口,特别优化论文阅读/润色/写作体验,模块化设计,支持自定义快捷按钮&函数插件,支持Python和C++等项目剖析&自译解功能,PDF/LaTex论文翻译&总结功能,支持并行问询多种LLM模型,支持chatglm3等本地模型。接入通义千问, deepseekcoder, 讯飞星火, 文心一言, llama2, rwkv, claude2, moss等。
HJ-harry/DiffusionMBIR
Official PyTorch implementation of the CVPR 2023 paper "Solving 3D Inverse Problems using Pre-trained 2D Diffusion Models (https://arxiv.org/abs/2211.10655)"
bmild/nerf
Code release for NeRF (Neural Radiance Fields)
RachelCmy/pinf_smoke
The pytorch implementation of the paper, "Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data" (SIGGRAPH 2022 https://rachelcmy.github.io/pinf_smoke/), from M. Chu, L. Liu, Q. Zheng, E. Franz, H.P. Seidel, C. Theobalt, R. Zayer.
lyhkevin/MT-Net
Multi-scale Transformer Network for Cross-Modality MR Image Synthesis (IEEE TMI)
RVC-Project/Retrieval-based-Voice-Conversion-WebUI
Easily train a good VC model with voice data <= 10 mins!
juliettef/IconFontCppHeaders
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.