Motion blur
Yasaman-Haghighi opened this issue · 0 comments
Bug report
- AirSim Version/#commit: v1.8.1 - Windows/ 6688d27
- UE/Unity version: 4.26
- autopilot version: N/A
- OS Version: N/A
What's the issue you encountered?
Hello, I am simulating a fast moving car in Airsim and I am interested in rendering images with motion blur. Currently, changing motion blur amount doesn't blur the images that I render. I tried commenting "GetWorld()->GetGameViewport()->GetEngineShowFlags()->SetMotionBlur(false);" in SimHUD.cpp file and setting a maximum motion blur amount as Cosys-Airsim repo suggests. Unfortunately, these changing cannot fix my issue either. I came across this work which states that motion blur is not supported for render targets. I would highly appreciate it if you could give me hints how to solve this bug.
Settings
{
"SeeDocsAt": "https://github.com/Microsoft/AirSim/blob/main/docs/settings.md",
"SettingsVersion": 1.2,
"SimMode": "Car",
"EngineSound": false,
"PhysicsEngineName": "",
"EnableCollisionPassthrogh": false,
"CameraDefaults": {
"CaptureSettings": [
{
"ImageType": 0,
"Width": 1200,
"Height": 680,
"FOV_Degrees": 90,
"MotionBlurAmount": 1.0
}
]
},
"Recording": {
"RecordOnMove": false,
"RecordInterval": 0.3,
"Enabled": true,
"Cameras": [
{
"CameraName": "front_center",
"ImageType": 0,
"PixelsAsFloat": false,
"Compress": true
}
]
}
}
How can the issue be reproduced?
N/A
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Include full error message in text form
N/A
What's better than filing an issue? Filing a pull request :).