CodexLabsLLC/Colosseum

Motion blur

Yasaman-Haghighi opened this issue · 0 comments

Bug report

  • AirSim Version/#commit: v1.8.1 - Windows/ 6688d27
  • UE/Unity version: 4.26
  • autopilot version: N/A
  • OS Version: N/A

What's the issue you encountered?

Hello, I am simulating a fast moving car in Airsim and I am interested in rendering images with motion blur. Currently, changing motion blur amount doesn't blur the images that I render. I tried commenting "GetWorld()->GetGameViewport()->GetEngineShowFlags()->SetMotionBlur(false);" in SimHUD.cpp file and setting a maximum motion blur amount as Cosys-Airsim repo suggests. Unfortunately, these changing cannot fix my issue either. I came across this work which states that motion blur is not supported for render targets. I would highly appreciate it if you could give me hints how to solve this bug.

Settings

{
"SeeDocsAt": "https://github.com/Microsoft/AirSim/blob/main/docs/settings.md",
"SettingsVersion": 1.2,
"SimMode": "Car",
"EngineSound": false,
"PhysicsEngineName": "",
"EnableCollisionPassthrogh": false,

"CameraDefaults": {
"CaptureSettings": [
{
"ImageType": 0,
"Width": 1200,
"Height": 680,
"FOV_Degrees": 90,
"MotionBlurAmount": 1.0
}
]
},

"Recording": {
  "RecordOnMove": false,
  "RecordInterval": 0.3,
  "Enabled": true,
  "Cameras": [
  {
  "CameraName": "front_center",
  "ImageType": 0,
  "PixelsAsFloat": false,
  "Compress": true
  }
  ]     
  }

}

How can the issue be reproduced?

N/A
1.
2.

Include full error message in text form

N/A

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