Pinned Repositories
gpudetect
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
HybridDetect
Heterogeneous & Homogeneous CPU Detect for Intel Processors
IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
ISPCTextureCompressor
ISPC Texture Compressor
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
VALAR-API
XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
XeSS-VALAR-Demo
Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.
GameTechDev's Repositories
GameTechDev/GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
GameTechDev/Intel-Texture-Works-Plugin
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
GameTechDev/ASSAO
Adaptive Screen Space Ambient Occlusion
GameTechDev/MetricsGui
Library of ImGui controls for displaying performance metrics.
GameTechDev/OutdoorLightScattering
Outdoor Light Scattering Sample
GameTechDev/CMAA2
Conservative Morphological Anti-Aliasing 2.0
GameTechDev/DynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
GameTechDev/OpenGL-ES-3.0-Deferred-Rendering
OpenGL ES 3.0 Deferred Renderer
GameTechDev/IntelShaderAnalyzer
Command line tool for offline shader ISA inspection.
GameTechDev/LightScattering
Source code for the light scattering sample
GameTechDev/CloudsGPUPro6
GameTechDev/DX12-Multi-Adapter
DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
GameTechDev/FlipModelD3D12
Interactive visualization for understanding swap chains in D3D12
GameTechDev/CloudySky
Cloud Rendering Sample
GameTechDev/FaceMapping2
This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
GameTechDev/ClusteredShadingAndroid
Clustered shading on Android sample
GameTechDev/DeferredCoarsePixelShading
Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
GameTechDev/AOIT-Update
Adaptive Order Independant Transparency Sample
GameTechDev/FaceMapping
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.
GameTechDev/FaceTracking
Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
GameTechDev/DynamicResolutionRendering
DynamicResolutionRendering_source_V3_update
GameTechDev/MetricsDiscoveryHelper
A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different graphics APIs.
GameTechDev/ChatHeads
Chat Heads is a native sample that uses RealSense to overlay background segmented (BGS) player images on a 3D scene or video playback in a multiplayer scenario.
GameTechDev/ISPC-DirectX-Graphics-Samples
Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for the compute part of the workload.
GameTechDev/GrassInstancing
Grass rendering using geometry instancing in Direct3D 10.
GameTechDev/OpenGLESTessellation
Sample demonstrating the use of tessellation shaders with OpenGLES
GameTechDev/EZSIMD
GameTechDev/Windows-Desktop-Sensors
Sample demonstrating how to use sensors for Windows Desktop
GameTechDev/CPU_Capability_Tester
GameTechDev/AdaptiveSync
Demo and Library for Adaptive Sync