Guarneri1743's Stars
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
a16z-infra/ai-town
A MIT-licensed, deployable starter kit for building and customizing your own version of AI town - a virtual town where AI characters live, chat and socialize.
matplotlib/cheatsheets
Official Matplotlib cheat sheets
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
FlaxEngine/FlaxEngine
Flax Engine – multi-platform 3D game engine
jbeder/yaml-cpp
A YAML parser and emitter in C++
CGAL/cgal
The public CGAL repository, see the README below
raysan5/raygui
A simple and easy-to-use immediate-mode gui library
algorithmica-org/algorithmica
A computer science textbook
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
Po-Hsun-Su/pytorch-ssim
pytorch structural similarity (SSIM) loss
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
blend2d/blend2d
2D Vector Graphics Engine Powered by a JIT Compiler
jmorton06/Lumos
Cross-Platform C++ 2D/3D game engine
stevinz/awesome-game-engine-dev
Awesome list of resources for Game Engine Development.
anthonywilliams/ccia_code_samples
Code samples for C++ Concurrency in Action
MikeLankamp/fpm
C++ header-only fixed-point math library
MolecularMatters/raw_pdb
A C++11 library for reading Microsoft Program DataBase PDB files
NVIDIAGameWorks/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
swansontec/map-macro
A recursive C preprocessor macro which performs an operation on each element of a list
WeakKnight/GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
zhaijialong/RealEngine
My toy engine, mainly for rendering experiment and prototyping.
1hAck-0/UE4-Cheat-Source-Code
This a small cheat menu for Sword With Sauce (a UE4 game) that I made in a week or so. The reason why I am sharing the project is that it is probably one of the best sources to learn UE game hacking from. The project has many comments.
Freeeaky/fiber-job-system
Multi-Threaded Job System using Fibers
gongminmin/Dilithium
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
aras-p/UnityGPUTexCompression
How to do DXT/BCn texture compression in Unity using compute shaders
Graphics-Programming-Virtual-Meetup/meeting-notes
Meeting notes of the Graphics Programming Virtual Meetup
tataliya7/HorizonEngine
Experimental 3D rendering engine