JohanAR's Stars
ggerganov/llama.cpp
LLM inference in C/C++
comfyanonymous/ComfyUI
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
oobabooga/text-generation-webui
A Gradio web UI for Large Language Models.
dani-garcia/vaultwarden
Unofficial Bitwarden compatible server written in Rust, formerly known as bitwarden_rs
suno-ai/bark
🔊 Text-Prompted Generative Audio Model
neonbjb/tortoise-tts
A multi-voice TTS system trained with an emphasis on quality
dev-cafe/cmake-cookbook
CMake Cookbook recipes.
erdewit/HiFiScan
Optimize the audio quality of your loudspeakers
boubounokefalos/Ender_SW
This is a full conversion of the popular Ender 3 Pro/V2 to a Voron Switchwire.
yasirkula/UnitySimpleFileBrowser
A uGUI based runtime file browser for Unity 3D (draggable and resizable)
eoyilmaz/displaycal-py3
DisplayCAL Modernization Project
pseudoku/PseudoMakeMeKeyCapProfiles
Parametric Key Caps
weigert/SimpleHydrology
Procedural Hydrology / River / Lake Simulation
kevinakasam/BeltDrivenEnder3
All parts including Voron files for the Belt Driven Ender 3 V3
rohitgandikota/erasing
Erasing Concepts from Diffusion Models
YanWenKun/ComfyUI-Docker
🐳Dockerfile for 🎨ComfyUI. | 容器镜像与启动脚本
jarneson/godot-ply
Godot plugin for in-editor box modeling
sebh/TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
clayjohn/godot-volumetric-cloud-demo
A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders
jcubic/chat-gpt
ChatGPT conversation saving bookmark
GarbajYT/godot_updated_fps_controller
An updated basic fps controller for Godot 3.3 and 4.0
Linko-3D/First-Person-Controller-FPS
mmikk/Surfgrad-Framework-Unity-Shadergraph
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
mgaillard/Noise
A procedural function that generates dendritic patterns and is locally computable.
weigert/SimpleWindErosion
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
sp4cerat/Terrain-HeightMap-Generator
Terrain Generator with Erosion
churls5495/Ender_3_Pro_Mods
My various modifications and customizations for the Creality Ender 3 Pro
CZDanol/glsl-perlin-voronoi
GLSL Compute shader implementation of 2D+3D Perlin noise & Voronoi diagrams using thread cooperation
fintelia/TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
pfn/esp32-thermal-camera