LutzGrosshennig
Got my first computer (a ZX-81) in 1982 and started coding right away (Assembly, Basic, C, C++, C#, Java, Modulo2, Pascal, etc.).
Germany
LutzGrosshennig's Stars
ssloy/tinyrenderer
A brief computer graphics / rendering course
ssloy/tinyraytracer
A brief computer graphics / rendering course
zauonlok/renderer
A shader-based software renderer written from scratch in C89
skywind3000/mini3d
3D Software Renderer in 700 Lines !!
google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
ssloy/tinyraycaster
486 lines of C++: old-school FPS in a weekend
SOCI/soci
Official repository of the SOCI - The C++ Database Access Library
Olde-Skuul/doom3do
The complete archive for DOOM for the 3DO
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
NVIDIAGameWorks/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
Angelo1211/SoftwareRenderer
Software rendering engine with PBR. Built from scratch on C++.
wuye9036/SalviaRenderer
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
compix/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
BartmanAbyss/vscode-amiga-debug
One-stop Visual Studio Code Extension to compile, debug and profile Amiga C/C++ programs compiled by the bundled gcc 12.2 with the bundled WinUAE/FS-UAE.