NIA/crash-and-squeeze
A system for simulating plastic deformation of a 3D model for virtual reality applications
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Issues
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Support .mtl files in ObjMeshLoader
#29 opened by NIA - 0
Support of multiple physical models
#13 opened by NIA - 0
Implement GUI controls handling
#1 opened by NIA - 2
Convert TODOs to issues here
#4 opened by NIA - 1
Store settings in a file
#11 opened by NIA - 0
Allow switching "Update on GPU" in runtime
#18 opened by NIA - 0
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Clean up main.h
#8 opened by NIA - 0
Add more colorful demo
#26 opened by NIA - 0
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Check if Model::react_to_events is thread-save
#27 opened by NIA - 0
Allow parallelizing Core::Model::hit() ?
#23 opened by NIA - 0
Add simple collision detection in Renderer
#25 opened by NIA - 0
Investigate Model::displace() possibilities
#24 opened by NIA - 0
introduce IGeometry interface for easily passing ObjMeshLoader (and similar classes, e.g. SimpleCube) to Model constructor
#19 opened by NIA - 0
Investigate memory leaks
#22 opened by NIA - 0
Support optional texture coordinates in ObjMeshLoader
#21 opened by NIA - 0
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Do not manually release D3D interfaces
#7 opened by NIA - 0
Variable Δt for simulation
#15 opened by NIA - 0
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Invert NineMatrix using matrix diagonalization
#3 opened by NIA - 0