D2D compute shader support tracking issue
Sergio0694 opened this issue · 0 comments
Sergio0694 commented
Note
Tracking issue, closes #351
Description
This meta issue is for tracking all work related to adding support for D2D compute shaders.
See MS docs on D2D compute shaders for further reference.
Planned work
There's extensive work that will be needed to add full support, so it's being split into different milestones.
Milestone 1 (prototype):
- Create a new
ComputeShaderEffect
native object that implementsID2D1EffectImpl
andID2D1ComputeTransform
- Mostly the same stuff as the pixel shader effect minus the differences there
- Can probably share/reuse a lot of code from that other type
- Add a new
ID2D1ComputeShader
interface with appropriate hooks - Expose some
D2D1ComputeShaderEffect
interop API with methods to register shaders and whatnot - Manually implement a hello world D2D compute shader with this and get it to run
Milestone 2 (projection/generator support):
- Expose similar
ThreadIds
APIs as for DX12 shaders - Expose some new D2D APIs for the compute shader exclusive stuff
- Write a header for D2D compute shaders
- D2D injects a custom constant buffer with additional info
- Add a new source generator to transpile compute shaders too and generate supporting code
Milestone 3 (Win2D interop):
- Add a new
ComputeShaderEffect<T>
effect for Win2D interop