Pinned issues
Issues
- 1
- 1
Ahead path refining
#119 opened by Silentor - 1
- 1
Investigate chunk-based NavMap
#123 opened by Silentor - 1
Consider square-shape macro navigation
#124 opened by Silentor - 0
Path/Navigator refactoring
#125 opened by Silentor - 0
Add fast Mersenne twister PRNG to project
#118 opened by Silentor - 1
Implement GridArea class
#122 opened by Silentor - 2
- 0
Add High-Speed-Priority-Queue to project
#117 opened by Silentor - 0
Runtime macro path (and nav graph) modification
#120 opened by Silentor - 1
Mark some blocks as impassables
#107 opened by Silentor - 1
Dummy visualization for Animals and Wheelers
#110 opened by Silentor - 0
- 0
Demo "The Wanderer"
#101 opened by Silentor - 0
Shared navigation pathes
#103 opened by Silentor - 0
Improve A*
#116 opened by Silentor - 1
Extract Locomotor component
#105 opened by Silentor - 0
Data type for block position on land's grid
#112 opened by Silentor - 0
Modify Pathfinder to support large size locomotors
#115 opened by Silentor - 1
Micro navmap (cache block inclination)
#106 opened by Silentor - 0
Improve Macro navigation
#114 opened by Silentor - 0
Make blocks and generators for new Biomes
#113 opened by Silentor - 0
Switch between any Actor
#109 opened by Silentor - 0
Actor-Actor avoidance
#108 opened by Silentor - 0
Simplest Planner for Actor
#104 opened by Silentor - 0
Stress-test generator and simulator
#102 opened by Silentor - 3
Implement pathfinding
#99 opened by Silentor - 2
- 7
Implement navigation on heightmap
#97 opened by Silentor - 3
- 1
Be able to fall from bridge to main map surface
#98 opened by Silentor - 2
- 3
- 2
Implement "by object" meshing for map objects
#91 opened by Silentor - 2
- 1
- 4
- 4
Make small blockmap/heightmap object support
#88 opened by Silentor - 3
- 1
Discard degenerate triangles at the edge
#83 opened by Silentor - 1
- 2
Implement block selection
#85 opened by Silentor - 0
Generate proper triangles for terrain block
#81 opened by Silentor - 1
- 1
Make proper raycasting against Cave blocks
#82 opened by Silentor - 1
Make Blockmode can render by-layer
#79 opened by Silentor - 1
Add Block mode to Land inspector
#78 opened by Silentor - 0
Partial map visualization
#77 opened by Silentor - 0
Implement block editing mode
#76 opened by Silentor