StefanoFiumara/Harry-Potter-Unity
A rewrite of my forever-project in the Unity game engine, initially written in Flash Actionscript 3.0.
C#MIT
Issues
- 2
Is it possible to make it work?
#94 opened by thepunkycat - 0
Implement Game Over Message
#92 opened by StefanoFiumara - 2
Is this still maintained?
#93 opened by MHP47 - 3
hp-tcg-v0.1-release.exe broke my Windows 10
#91 opened by MaximeAnsquer - 0
- 1
HUD Improvements
#65 opened by StefanoFiumara - 0
Photon AppId needs to be reset
#90 opened by StefanoFiumara - 0
Player Constraints
#69 opened by StefanoFiumara - 0
Implement Adventures
#79 opened by StefanoFiumara - 0
- 0
Implement All Locations
#78 opened by StefanoFiumara - 0
Add UI for cards with adjusted values
#88 opened by StefanoFiumara - 0
- 1
Testing Framework for new Cards
#87 opened by StefanoFiumara - 0
- 0
Implement Complicated Matches
#86 opened by StefanoFiumara - 1
Deck/Discard Pile Viewer
#81 opened by hsu612 - 0
Implement Quidditch Matches
#76 opened by StefanoFiumara - 0
- 0
- 0
Fix wands
#83 opened by StefanoFiumara - 0
- 1
Prevent players from joining each other if they are running different release versions
#77 opened by StefanoFiumara - 0
Better Logging - Debug.Log Wrapper class
#74 opened by StefanoFiumara - 0
Add deck shuffle action to tween queue
#75 opened by StefanoFiumara - 0
Test recent card additions
#72 opened by StefanoFiumara - 0
Highlight Component
#73 opened by StefanoFiumara - 0
Implement Basic Items
#64 opened by StefanoFiumara - 0
Remove ActionCost Property from Inspector
#70 opened by StefanoFiumara - 0
Implement Uniqueness
#54 opened by StefanoFiumara - 0
Refactor List
#67 opened by StefanoFiumara - 0
Clean up animation bugs
#60 opened by StefanoFiumara - 1
allow targeting of player deck (or main character) to signify damage to player as opposed to damage to creature.
#57 opened by StefanoFiumara - 0
- 0
- 0
Theme Decks
#66 opened by StefanoFiumara - 0
Implement Rarity
#56 opened by StefanoFiumara - 0
- 1
- 0
Add outline prefab to all cards
#61 opened by StefanoFiumara - 0
- 0
animation bug: healing during last action causes next turn's damage to be animated early.
#59 opened by StefanoFiumara - 0
- 0
- 0
Need to refactor cards that require input to account for items/creatures that require input on play.
#46 opened by StefanoFiumara - 0
- 0
Separate CreatureRequiresDiscard and CreatureBattlecryDamage into separate components instead of subclasses
#52 opened by StefanoFiumara - 0
- 0
- 0