TheAssemblyArmada/Thyme
An open source re-implementation of Generals : Zero Hour written in C++.
C++GPL-2.0
Issues
- 4
C&C Generals ZH: A call from the future (EA Released the Source Code, what now?)
#1168 opened by augustresende - 1
EA sourcecode release
#1167 opened by DeeFuse - 3
Game crashes when loading/Create Cashe maps with invalid player spot positions
#1166 opened by DevGeniusCode - 1
Map list sorting is different
#1094 opened by xezon - 9
w3dview texture crash
#1131 opened by xezon - 0
w3dview crash in CDataTreeView::AddRenderObjects
#1148 opened by xezon - 4
w3d view crash
#1145 opened by xezon - 2
w3dview texture crash 2
#1135 opened by xezon - 1
Some UI tooltips don't appear
#1138 opened by psykana - 1
w3dview crash
#1136 opened by xezon - 0
w3dview texture crash 3
#1137 opened by xezon - 0
fuzzing
#1133 opened by JohnsterID - 0
memory leaks (w3dview)
#1132 opened by JohnsterID - 0
network issues and root cause analysis
#1130 opened by deadc0de6 - 0
captainslog output does not go to regular stdout
#1128 opened by xezon - 0
GlobalData::GlobalData is not hooked and wrong
#1122 opened by xezon - 0
Total mess in Gadget_List_Box_Set_List_Length
#1099 opened by xezon - 0
Dangling pointer in Gadget_List_Box_Add_Multi_Select
#1098 opened by xezon - 1
Backspace key does not remove text in text fields
#1078 opened by xezon - 0
- 0
Unsafe casting in Add_Entry
#1096 opened by xezon - 0
Memory leak in Add_Entry
#1095 opened by xezon - 0
Obsolete memory allocation in Move_Rows_Down, or bug?
#1093 opened by xezon - 0
LISTBOX_INVALID value required
#1092 opened by xezon - 0
Useless condition in Compute_Total_Height
#1091 opened by xezon - 0
Tiny optimization potential in Gadget_Push_Button_Input
#1090 opened by xezon - 0
Inefficient logic in AI::CRC_Snapshot
#1087 opened by xezon - 0
Expensive algorithm in CrateSystem::Reset
#1086 opened by xezon - 0
Obsolete condition in GameClient::Update
#1084 opened by xezon - 0
Obsolete bool value in IMEManager::Update_Candidate_List
#1083 opened by xezon - 0
- 0
Fake GLA Buildings do not draw yellow line around after construction completion
#1081 opened by xezon - 1
ERROR thingfactory.cpp:168: Failed to find thing template Tech Center (case sensitive) This issue has a chance of crashing after you ignore it!
#1079 opened by richardboegli - 0
- 0
Optimization potential in LanguageFilter::Init
#1076 opened by xezon - 0
LanguageFilter::Read_Word reads file one character at a time in unbuffered mode
#1075 opened by xezon - 0
CampaignManager::Is_Challenge_Campaign just returns false
#1074 opened by xezon - 0
Slow algorithm in Eva::Reset
#1073 opened by xezon - 0
Evacuate button on unclaimed structures is not greyed out
#1071 opened by xezon - 0
Misc optimizations in InGameUI
#1070 opened by xezon - 0
- 0
- 0
- 0
- 0
Special Power cannot be placed via Radar
#1062 opened by xezon - 0
Early returns are missing in InGameUI::Hide_Object_Superweapon_Display_By_Script, InGameUI::Show_Object_Superweapon_Display_By_Script
#1061 opened by xezon - 0
Values returned by Make_Color with constant arguments in InGameUI class can be constexpr
#1060 opened by xezon - 0
g_theMouse in InGameUI::Set_GUI_Command is untested
#1059 opened by xezon - 0
- 0
null dereference in Hide_Control_Bar
#1057 opened by xezon