Refactor Renderer::Draw()
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shineyruan commented
There are currently several issues regarding Renderer::Draw()
function that needs to address later:
- Decide whether we really need 2 frames and 2 set of
signal_semaphore
,wait_semaphore
for the pipeline. - Check if we could wrap up more bulk Vulkan setup code from
Draw()
to sub functions in different member classes - Integrate present queue stuff with
SwapChain::Present()
. Currently this function has been created but not used.