Issues
- 1
- 0
Should `Dictionary<byte, string> Players` be stored on the Game Client thread or the Godot thread?
#259 opened by valkyrienyanko - 0
- 0
Spamming jump into a upwards slope causes the players position to glitch out
#258 opened by valkyrienyanko - 0
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt
#257 opened by valkyrienyanko - 0
- 0
- 0
Camera shake effect
#243 opened by valkyrienyanko - 0
- 0
- 2
- 0
Player stomp ability
#242 opened by valkyrienyanko - 0
Lerping player positions
#238 opened by valkyrienyanko - 0
Making `OtherPlayer` come to life
#239 opened by valkyrienyanko - 0
Implementing `PrevCurQueue<T>`
#237 opened by valkyrienyanko - 0
Level scene is null for a short duration just before the host loads the level
#234 opened by valkyrienyanko - 0
`EventManager.cs` or `event EventHandler`?
#236 opened by valkyrienyanko - 0
Set all game audio volume to `0` when using the `AutoHostJoin` property
#233 opened by valkyrienyanko - 0
`public static bool IsExportedRelease() => OS.HasFeature("standalone");` not working in Godot 4 Beta 17
#260 opened by valkyrienyanko - 1
Player data from the server is being stored in a weird location client-side
#235 opened by valkyrienyanko - 1
Cleaning up code for timers
#255 opened by valkyrienyanko - 4
Player stuck in falling animation
#251 opened by valkyrienyanko - 4
- 0
- 6
InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true
#247 opened by valkyrienyanko - 3
Need help with generics
#248 opened by valkyrienyanko - 0
Multiplayer Code Revisted
#228 opened by valkyrienyanko - 2
- 0
Need help with generics
#225 opened by valkyrienyanko - 0
Bird type enemy
#197 opened by valkyrienyanko - 1
Need to sit down and talk with someone to figure out how to get all this code organized and cleaned up
#222 opened by valkyrienyanko - 0
Trap type enemy
#198 opened by valkyrienyanko - 0
Slime type enemy
#196 opened by valkyrienyanko - 1
- 0
Make `TakenDamage(...)` work for `MovingEntity` and `Entity`, not just `Player`
#221 opened by valkyrienyanko - 1
Players health is doubled after death
#193 opened by valkyrienyanko - 0
Spikes do not damage the player
#195 opened by valkyrienyanko - 2
Attempted to convert to new Callable in Godot 4 Beta 4 but got 2 errors
#218 opened by valkyrienyanko - 1
- 0
Slime keeps playing jump_start animation when it should only be placed once
#215 opened by valkyrienyanko - 0
Slime does a jump in mid-air.. why?
#216 opened by valkyrienyanko - 0
- 0
Jump event for entity is called twice
#213 opened by valkyrienyanko - 1
- 1
- 0
Enemies collide? with each other?
#200 opened by valkyrienyanko - 7
Enemy falls through one-way platform
#194 opened by valkyrienyanko - 0
Finish adding the one-way platform to level 1
#199 opened by valkyrienyanko - 0
Spamming dash button while in air and still on dash cooldown makes player animation reset
#204 opened by valkyrienyanko - 0