VirtuosoChris
Independent game developer. Creator of Killing Baby Hitler, Virtuoso Engine, and Making Games By Year.
Virtuoso EngineOrlando, FL
VirtuosoChris's Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
s-macke/VoxelSpace
Terrain rendering algorithm in less than 20 lines of code
mik3y/usb-serial-for-android
Android USB host serial driver library for CDC, FTDI, Arduino and other devices.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
DescentDevelopers/Descent3
Descent 3 by Outrage Entertainment
lsalzman/enet
ENet reliable UDP networking library
richgel999/miniz
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
felHR85/UsbSerial
Usb serial controller for Android
flibitijibibo/RogueLegacy1
Rogue Legacy Source Code
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
john-chapman/im3d
Immediate mode rendering and 3d gizmos.
ElasticSea/unity-fracture
Fracture any mesh at runtime
libretro/glsl-shaders
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
dgreenheck/OpenFracture
Open source mesh slicing/fracturing utility for Unity
DeadlyRedCube/Cathode-Retro
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
eyalz800/zpp_bits
A lightweight C++20 serialization and RPC library
icculus/physfs
A portable, flexible file i/o abstraction.
FrictionalGames/PenumbraOverture
Penumbra: Overture is a first person horror game, using the HPL1 Engine.
NVlabs/nvdiffmodeling
Differentiable rasterization applied to 3D model simplification tasks
KhronosGroup/glTF-Sample-Assets
To store all models and other assets related to glTF
fallahn/tmxlite
lightweight C++14 parser for Tiled tmx files
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
GPUOpen-Archive/amd_tootle
AMD Triangle Order Optimization Tool.
PacktPublishing/3D-Graphics-Rendering-Cookbook-Second-Edition
3D-Graphics-Rendering-Cookbook, Second Edition
andrew-lim/sdl2-raycast
SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.
miccall/Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
gustavopezzi/voxelspace