aclysma's Stars
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
rxi/lite
A lightweight text editor written in Lua
facebook/sapling
A Scalable, User-Friendly Source Control System.
facebook/buck2
Build system, successor to Buck
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
linebender/vello
A GPU compute-centric 2D renderer.
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
vizia/vizia
A declarative GUI library written in Rust
tikv/minitrace-rust
Extremely fast tracing library for Rust
TheRealMJP/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
libui-ng/libui-ng
libui-ng: a portable GUI library for C. "libui for the next generation"
gboisse/gfx
A minimalist and easy to use graphics API.
Pikachuxxxx/Razix
A Cool High Performance Game Engine
NVIDIAGameWorks/RTXDI
h3r2tic/tony-mc-mapface
A cool-headed display transform
Mormert/jle
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
graphitemaster/glsl-parser
A GLSL parser
inanevin/LinaVG
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
skaarj1989/FrameGraph
Renderer agnostic frame graph library
skaarj1989/SupernovaEngine
An experimental game engine.
keith2018/spvm
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
NVlabs/conditional-restir-prototype
nvpro-samples/vk_displacement_micromaps
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
wjakob/pcg32
Tiny self-contained C++ version of the PCG32 pseudorandom number generator
chaoticbob/GraphicsExperiments
Graphics experiments for fun
YuAo/MetalLibraryExplorer
Parse and disassemble .metallib files in browser
khonsulabs/rsn