berksaribas's Stars
upscayl/upscayl
🆙 Upscayl - #1 Free and Open Source AI Image Upscaler for Linux, MacOS and Windows.
facebook/zstd
Zstandard - Fast real-time compression algorithm
projectdiscovery/subfinder
Fast passive subdomain enumeration tool.
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
elk-zone/elk
A nimble Mastodon web client
KhronosGroup/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
bombela/backward-cpp
A beautiful stack trace pretty printer for C++
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
greg7mdp/parallel-hashmap
A family of header-only, very fast and memory-friendly hashmap and btree containers.
shader-slang/slang
Making it easier to work with shaders
protomaps/PMTiles
Cloud-optimized + compressed single-file tile archives for vector and raster maps
AngusJohnson/Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
mdqinc/SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
NVIDIAGameWorks/Path-Tracing-SDK
Real-time path tracing library and sample
PacktPublishing/Mastering-Graphics-Programming-with-Vulkan
jhasse/poly2tri
2D constrained Delaunay triangulation library
GPUOpen-LibrariesAndSDKs/Capsaicin
AMD ARR team rendering framework
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
xxtea/xxtea-c
XXTEA encryption algorithm library for C.
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
soimy/msdf-bmfont-xml
Generate BMFont texture and spec XML using msdfgen
ssteinberg/PLTFalcor
Real-time physical light transport (PLT) framework
diharaw/volumetric-clouds
darksylinc/vsync_simulator
yuphin/turbulent-cfd
A Turbulent CFD solver on CPU and GPU using CUDA and Vulkan
bekorn/SmoothLife
SmoothLife Implementation in C