GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
C++NOASSERTION
Issues
- 10
- 12
Install .NET dialog does not work
#48 opened by alvar-ava - 5
Linux Support
#50 opened by Mart-Bogdan - 5
- 1
- 2
Workspace - Shaders
#20 opened by aurolou - 2
Automated test-suite
#19 opened by miguel-petersen - 1
- 1
[UIX] Dragging dockables is broken
#37 opened by miguel-petersen - 2
Crash when running my app
#62 opened by GabeRundlett - 5
Documentation effort
#12 opened by miguel-petersen - 3
[DX12] Add support for Slim PDBs
#53 opened by miguel-petersen - 33
Browser WebGPU?
#46 opened by mighdoll - 8
DirectX12 Agility SDK
#56 opened by TomHammersley - 9
exit with error code 0xc000041d when using wgpu
#59 opened by caxieyou - 9
Overflow of register mapping leads to crash
#60 opened by gaida-exe - 18
- 4
Launching a Vulkan application that has a VkPhysicalDeviceVulkan12Features in the devices pNext chain causes a validation error
#58 opened by peter1745 - 39
- 13
Crashes in GRS.Backends.DX12.Layer
#47 opened by Nickelium - 0
- 32
GRS vulkan layer causes a stackoverflow
#45 opened by Ipotrick - 5
[Vulkan] debug build crashes the application
#29 opened by aurolou - 0
- 1
[UIX] Instrumentation warnings
#33 opened by miguel-petersen - 1
- 1
[UIX] "Launh from" pre-configurations
#38 opened by miguel-petersen - 1
- 1
[UIX] Traceback support for IL
#36 opened by miguel-petersen - 0
[UIX] Embedded documentation
#35 opened by miguel-petersen - 0
[UIX] Settings menu styling pass
#32 opened by miguel-petersen - 3
Counter for messages
#22 opened by aurolou - 0
Improved workspace counters
#31 opened by miguel-petersen - 1
Shader cache
#10 opened by miguel-petersen - 0
[Backend] Message stream compression
#41 opened by miguel-petersen - 2
Workspace icon "trash bin" description
#21 opened by aurolou - 2
- 5
Can't expand message box
#28 opened by aurolou - 5
Loading HLSL shader source code is really slow
#17 opened by aurolou - 2
- 2
UI feedback
#14 opened by aurolou - 1
- 0
- 0
DX12 sampler heap PRMT handling
#27 opened by miguel-petersen - 0
Implement null descriptors
#25 opened by miguel-petersen - 3
Question about Instrumentation and validation
#16 opened by aurolou - 1
- 0
Prefix every process with GPU Reshape / GRS or anything recognizable so people know where it comes from
#18 opened by aurolou - 0
- 3
Compiler error when building from source
#8 opened by aurolou