bharatmazire's Stars
mrdoob/three.js
JavaScript 3D Library.
remoteintech/remote-jobs
A list of semi to fully remote-friendly companies (jobs) in tech.
miloyip/game-programmer
A Study Path for Game Programmer
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
kurong00/GameProgramBooks
E-books collected according to Milo Yip's learning path
Apress/ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Illation/ETEngine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
microsoftarchive/msdn-code-gallery-microsoft
Samples from Microsoft teams for the MSDN Code Gallery
esangel/WebGL
WebGL Examples
Devsh-Graphics-Programming/Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
jack1232/WebGPU-Step-By-Step
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
PacktPublishing/Building-Low-Latency-Applications-with-CPP
Building Low Latency Applications with CPP by Packt Publishing
microsoft/DXUT
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
tangziwen/CubeMiniGame
HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan
jjuiddong/Introduction-to-3D-Game-Programming-With-DirectX11
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
toji/web-texture-tool
Texture loading utility for WebGL and WebGPU
ButchDean/interactive_computer_graphics
Interactive Computer Graphics by Edward Angel Linux Versions
Daivuk/cpp11-and-DX11-Tutorials
C++11 & DirectX11 tutorials
byhj/OpenGL-Redbook
Sample
thomashope/HLSLCoursework
D3D11 University project from 2015
byhj/OpenGL-Bluebook
MatheusFaria/cuda_opengl_cmake
This project shows how to integrate CUDA and OpenGL. Generating the Makefile with Cmake
vshotarov/death-star
A basic cuda path tracer, based on the concepts in Peter Shirley's "Ray tracing in one weekend" https://raytracing.github.io/books/RayTracingInOneWeekend.html
MucTepDayH16/RayTracing
3d visualizer, using raymarching technology to draw vectorized primitives
byhj/A-to-Z-Resources-for-Students
Curated list of resources for college students
jjuiddong/Atmospheric-Scattering-DX11
Atmospheric Scattering with VS2017 C++, DX11, Bruneton Model