buddyhs's Stars
TencentARC/InstantMesh
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
hbb1/2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
dcharatan/flowmap
Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, and Vincent Sitzmann
dcharatan/pixelsplat
[CVPR 2024 Oral, Best Paper Runner-Up] Code for "pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction" by David Charatan, Sizhe Lester Li, Andrea Tagliasacchi, and Vincent Sitzmann
donydchen/mvsplat
🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
nv-tlabs/NKSR
[CVPR 2023 Highlight] Neural Kernel Surface Reconstruction
city-super/Scaffold-GS
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
autonomousvision/gaussian-opacity-fields
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
zju3dv/PGSR
code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
maturk/dn-splatter
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
zju3dv/ENeRF
SIGGRAPH Asia 2022: Code for "Efficient Neural Radiance Fields for Interactive Free-viewpoint Video"
fabiotosi92/NeRF-Supervised-Deep-Stereo
A novel paradigm for collecting and generating stereo training data using neural rendering
skhu101/GauHuman
Code for our CVPR'2024 paper "GauHuman: Articulated Gaussian Splatting from Monocular Human Videos"
mikeqzy/3dgs-avatar-release
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
SangHunHan92/2K2K
Official Code and Dataset for "High-fidelity 3D Human Digitization from Single 2K Resolution Images" (CVPR 2023 Highlight)
DSaurus/Tensor4D
This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering.
DSaurus/DiffuStereo
This repository is the official implementation of DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras.
ingra14m/depth-diff-gaussian-rasterization
An extension to official diff-gaussian-rasterization with forward and backward depth pass
yanivw12/gs2mesh
[ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"
kv2000/ASH
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
david-svitov/HAHA
HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
ashwath98/deepcharacters
Code base for Holoported Characters
ayushtewari/GVV-Differentiable-CUDA-Renderer
Differentiable Rasterization-based Renderer implemented in CUDA and C++
l1346792580123/FastHuman
[3DV 2024] FastHuman: Reconstructing High-Quality Clothed Human in Minutes.
armlabstanford/Touch-GS
[IROS 2024] Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
zhengxyun/PKU-DyMVHumans
[CVPR 2024] DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling
zdlarr/SAILOR
Synergizing Radiance and Occupancy Fields for Live Human Performance Capture [SIGGRAPH ASIA 2023]
list17/ImplicitFiltering
Tsumugii24/PIFu-multiview
The multiview implementation of PIFu
OpenTiansong/HDhuman