byzin's Stars
rustdesk/rustdesk
An open-source remote desktop application designed for self-hosting, as an alternative to TeamViewer.
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
madler/zlib
A massively spiffy yet delicately unobtrusive compression library.
jamesstringerparsec/Easy-GPU-PV
A Project dedicated to making GPU Partitioning on Windows easier!
orlp/glidesort
A Rust implementation of Glidesort, my stable adaptive quicksort/mergesort hybrid sorting algorithm.
AdaptiveCpp/AdaptiveCpp
Compiler for multiple programming models (SYCL, C++ standard parallelism, HIP/CUDA) for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous programming models. Lets applications adapt themselves to all the hardware in the system - even at runtime!
miiton/Cica
プログラミング用日本語等幅フォント Cica(シカ)
Activision/caldera
Caldera data set from Call of Duty®: Warzone™
microsoft/glTF-SDK
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
lighttransport/tinyusdz
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
edihbrandon/RictyDiminished
Ricty Diminished --- fonts for programming
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
kpet/clvk
Implementation of OpenCL 3.0 on Vulkan
yuru7/bizin-gothic
Bizin Gothic は、ユニバーサルデザインフォントの BIZ UDゴシック と英文フォント Inconsolata を合成したプログラミング向けフォントです。
usd-wg/assets
USD Working Group assets
yusuketokuyoshi/VSGL
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
intel/RealTimePathTracingResearchFramework
ahmedfgad/ArithmeticEncodingPython
Data Compression using Arithmetic Encoding in Python
shinjiogaki/nonlinear-ray-tracing
iRath96/ears
Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)
tizian/ltc-sheen
Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang
pgrit/EfficiencyAwareMIS
Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"
r2e2-project/r2e2
Really Elastic Ray Engine
RewindL/pyramid_texture_filtering
Official implementation of "Pyramid Texture Filtering"
loispaulin/matbuilder
cgaueb/obvh
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
rusnikola/wfsmr
CGLab-GIST/input-dependent-uncorrelated-weighting
An official implementation of SIGGRAPH Asia 2023 paper, "Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising"
iribis/filtered-sliced-optimal-transport
wliusjtu/Q-WLS