c0ffeeartc's Stars
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
nim-lang/Nim
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
dotnet/BenchmarkDotNet
Powerful .NET library for benchmarking
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
dotnet-state-machine/stateless
A simple library for creating state machines in C# code
mhxion/awesome-discord-communities
A curated list of awesome Discord communities for programmers
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
unitycontainer/unity
This repository contains all relevant information about Unity Container suit
Cysharp/ZLogger
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
PimDeWitte/UnityMainThreadDispatcher
A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread
azixMcAze/Unity-SerializableDictionary
Serializable dictionary class for Unity
redbluegames/unity-mulligan-renamer
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once
mdechatech/CharTweener
Unity3D - Animate characters in text
FBast/ReflexityAI
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
WeAthFoLD/MetaSprite
A fast, self-contained, highly customizable Aseprite-to-Unity importer.
PandaArcade/SquashAndStretch
A Unity 2018.10b12 project where I am experimenting with a squash and stretch shader.
Bunny83/Unity-Articles
Contains some of my general UnityAnswers posts
UnityTechnologies/DOTS_Pong
This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).
GuyUnger/HyperLog
gydisme/Unity-Game-Framwork
unity script share
slavniyteo/rect-ex
Unity3D Rect Extensions
PandaArcade/UIRays
An example of a simple UI rays shader.
LokoSoloGames/Unity_PinchableScrollRect
Unity - Pinchable Scroll Rect allow user to zoom in and out on the Scroll Rect with both Touch Input and Mouse Input
seldomU/relationsinspector
An editor extension for the Unity game engine.
PixeyeHQ/pixecs
A pragmatic entity-component-system module for my gamedev needs
tatelax/LazyECS
An ECS framework designed to be easy to use and learn.
CrazyPandaLimited/assets-system
jeffvella/EntitasGenerics
An extension for "Entitas-CSharp" that removes the need for code generation.
mzaks/entitas_ff
Entitas for Flutter
arajajyothibabu/mute-inactive-tabs
A browser extension to mute sounds from other pages.