This project is a collection of simples C# scripts and Unity scenes to apply the knowledges of the discipline of Physics Applied to Digital Games, aiming to build common physics elements of the Unity from scratch, like colliders, spring, movement, ...
- Clone this repository
git clone https://github.com/coetus-jd/unity-physics.git
- Open
unity-physics
folder with Unity and be happy ๐.
- Fork this repository
- Create a branch with your feature:
git checkout -b my-feature
- Commit your changes:
git commit -m 'feat: My new feature'
- Push your branch:
git push origin my-feature
This project is under the GPL-3.0 license. Take a look at the LICENSE file for more details.