danbolt's Stars
typst/typst
A new markup-based typesetting system that is powerful and easy to learn.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
chrismaltby/gb-studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
N64Recomp/N64Recomp
Tool to statically recompile N64 games into native executables
GetPublii/Publii
The most intuitive Static Site CMS designed for SEO-optimized and privacy-focused websites.
littlefs-project/littlefs
A little fail-safe filesystem designed for microcontrollers
hackerb9/lsix
Like "ls", but for images. Shows thumbnails in terminal using sixel graphics.
godot-jolt/godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
ozkl/doomgeneric
Easily portable doom
popcar2/GodotOS
A Fake Operating System Interface made in Godot!
glouw/gel
An N64-like software renderer
Polprzewodnikowy/SummerCart64
SummerCart64 - a fully open source N64 flashcart
jmgomez/NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
don-tnowe/godot-resources-as-sheets-plugin
I needed to edit many Resource files, so figured someone would too.
pubby/nesfab
Programming language that targets the Nintendo Entertainment System
nkanaev/tipsy
tiny playstationy renderer
psb1558/Elstob-font
A variable font for medievalists
osoumen/C700
Software Sampler plugin for AU/VST and MacOSX/Windows
benjie-git/CardStock
CardStock is a cross-platform tool for quickly and easily building programs. It provides a drawing-program-like editor for visually laying out your programs' parts, and a code editor for adding event-driven python code.
sphynx-owner/JFA_driven_motion_blur_addon
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
tidwall/th64
Tiny hash function in C
drojaazu/megadev
A Sega Mega CD development framework in C and 68k asm
vladikcomper/MegaPCM
An advanced DAC driver for the Sega Mega-Drive / Genesis games
dove-us/code-my-crown
JulianoW/Tales-of-Symphonia-NGC-Undub
risingPhil/PokeMe64
A project to inject past Distribution event pokémon into gen 1 and 2 Pokémon games with a Nintendo 64 and Transfer Pak
chillhammer/FedoraFrisbee
3D sports game made in C++, OpenGL, and a few minimalistic libraries
csauve/monkeypatch
A mod for the H1A mod tools which increases the FOV of Standalone and Sapien.
N64brew-Game-Jam-2023/brew-volley
Potato-Man5/The-Last-of-Spores