feishux's Stars
aseprite/aseprite
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
miloyip/game-programmer
A Study Path for Game Programmer
JetBrains/intellij-community
IntelliJ IDEA Community Edition & IntelliJ Platform
codesandbox/codesandbox-client
An online IDE for rapid web development
gitpod-io/gitpod
The developer platform for on-demand cloud development environments to create software faster and more securely.
novnc/noVNC
VNC client web application
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
rttrorg/rttr
C++ Reflection Library
caijinyc/vue-music-webapp
A Music WebApp based on the Vue.
gongminmin/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
sp4cerat/Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
caijinyc/here
🎵 Here Music 一个使用 Electron + React 开发的音乐客户端
ricosjp/truck
Truck is a Rust CAD Kernel.
nvpro-samples/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
chrisrzhou/react-globe
Create beautiful and interactive React + ThreeJS globe visualizations with ease.
gcherchi/FastAndRobustMeshArrangements
This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. Attene (SIGGRAPH Asia 2020).
silviazuffi/smalr_online
gumpu/TSP_Animation
The source code for an animation of four algorithms trying to solve a traveling salesman problem
mlivesu/LoopyCuts
Practical Feature-Preserving Block Decomposition for Strongly Hex-Dominant Meshing
craciuncezar/Simple-web-image-editor
🎨 A simple image editor web app built with vanilla Javascript and HTML5 Canvas.
ervanalb/arcade
A rust CAD engine (NURBS kernel)
XFastDataLab/Semi-convex_Hull_Tree
A fast exact nearest neighbor search algorithm over large scale data is proposed based on semi-convex hull tree, where each node represents a semi-convex hull, which is made of a set of hyper planes. When performing the task of nearest neighbor queries, unnecessary distance computations can be greatly reduced by quadratic programming. GPUs are also used to accelerate the query process. Experiments conducted on both Intel(R) HD Graphics 4400 and Nvidia Geforce GTX1050 TI, as well as theoretical analysis show that the proposed algorithm yields significant improvements and outperforms current k-d tree based nearest neighbor query algorithms and others.
amran08/Node.js-large-file-upload
aplikacjespoleczne/WizualizacjaBudzetu
https://trello.com/b/Qhc836Iu/wizualizacja-bud-etu-miejskiego