garric's Stars
microsoft/vscode
Visual Studio Code
mindsdb/mindsdb
Platform for building AI that can learn and answer questions over federated data.
datawhalechina/pumpkin-book
《机器学习》(西瓜书)公式详解
zhaoolee/ChromeAppHeroes
🌈谷粒-Chrome插件英雄榜, 为优秀的Chrome插件写一本中文说明书, 让Chrome插件英雄们造福人类~ ChromePluginHeroes, Write a Chinese manual for the excellent Chrome plugin, let the Chrome plugin heroes benefit the human~ 公众号「0加1」同步更新
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
datawhalechina/leedl-tutorial
《李宏毅深度学习教程》(李宏毅老师推荐👍,苹果书🍎),PDF下载地址:https://github.com/datawhalechina/leedl-tutorial/releases
KhronosGroup/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
appleseedhq/appleseed
A modern open source rendering engine for animation and visual effects
leinlin/Miku-LuaProfiler
BrunoLevy/geogram
a programming library with geometric algorithms
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
tunabrain/tungsten
High performance physically based renderer in C++11
pschraut/UnityHeapExplorer
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
chengkehan/GPUSkinning
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
jbtronics/UE4-CheatSheet
An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal
spatialaudio/signals-and-systems-lecture
Continuous- and Discrete-Time Signals and Systems - Theory and Computational Examples
tizian/tonemapper
A tool for exploring and applying various tonemapping operators.
jingma-git/RealSkel
Real-time Skeletonization for Sketch-based Modeling
KosRud/DQ-skinning-for-Unity
wkjarosz/rendering-bib
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
TheRealMJP/GDC2019_Public
Public repository for my GDC 2019 presentation "Breaking Down Barriers"
stanford-cs348k/readings
This is a list of readings for CS348K.
liberg-cn/Liberg
A high-performance and lightweight suites for spring-boot-based web developing.
Global-Illuminati/Real-Time-Global-Illumination-in-Web-Browsers
The Bachelor's thesis covering the work found under the Global Illuminati organisation