Submitting multiple command encoders per frame causes hang on Vulkan
PWhiddy opened this issue · 7 comments
Description
Frames hanging for 5-10 seconds (presumably until timeout).
I bisected the issue and found it was introduced in #4967.
Possibly related to #5662
Repro steps
It only happens for me when submitting multiple command encoders with render passes in a single frame.
I don't have a minimal reproduction yet, but I wanted to share in case anyone else has encountered the same issue.
Platform
Ubuntu 22.04, nvidia 4090 - 535.86.10
I posted an earlier issue on this: #5663
That'll be a duplicate now and can be closed.
Delete if too OT, but my game on steam that uses wgpu if you want to include it in your uses wpgu list (released in a couple days, uses the previous wgpu version for obvious reasons): https://store.steampowered.com/app/2933470/Atomite/
Cool! We have a list over on https://github.com/gfx-rs/wgpu-rs.github.io if you want to add it it!