gladisor's Stars
ray-project/ray
Ray is an AI compute engine. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
suragnair/alpha-zero-general
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
google-deepmind/acme
A library of reinforcement learning components and agents
lululxvi/deepxde
A library for scientific machine learning and physics-informed learning
DiffEqML/torchdyn
A PyTorch library entirely dedicated to neural differential equations, implicit models and related numerical methods
pfnet/pfrl
PFRL: a PyTorch-based deep reinforcement learning library
google-deepmind/reverb
Reverb is an efficient and easy-to-use data storage and transport system designed for machine learning research
JuliaReinforcementLearning/ReinforcementLearning.jl
A reinforcement learning package for Julia
dojo-sim/Dojo.jl
A differentiable physics engine for robotics
CarloLucibello/GraphNeuralNetworks.jl
Graph Neural Networks in Julia
baggepinnen/Hyperopt.jl
Hyperparameter optimization in Julia.
SciML/MethodOfLines.jl
Automatic Finite Difference PDE solving with Julia SciML
openai/gym3
Vectorized interface for reinforcement learning environments
yilundu/gem
[NeurIPS 2021] Code for Learning Signal-Agnostic Manifolds of Neural Fields
gladisor/Reinforcement-Learning-Applied-To-Metamaterial-Design
Using deep reinforcement learning to design a broadband acoustic cloak. Created under the supervision of PhD. Feruza Amirkulova and PhD Peter Gerstoft. With the help of: Linwei Zhou, Peter Lai, and Amaris De La Rosa.
nasa/pigans-material-ID
DanKulik/Blob-Maker
Create Blob Shapes in Python
pauljmello/minimal-ddpm
simple ddpm implementation