Pinned Repositories
blender
Commitments
gonzales
Rendering Disney's Moana in Swift
optix7course
swift_bugs
gonsolo's Repositories
gonsolo/gonzales
Rendering Disney's Moana in Swift
gonsolo/dma_ip_drivers
Xilinx QDMA IP Drivers
gonsolo/bitterli
gonsolo/Commitments
gonsolo/openmoonray
gonsolo/ardour
Mirror of Ardour Source Code
gonsolo/arras4_core
gonsolo/borg
gonsolo/borg_generator
gonsolo/buildroot
Buildroot, making embedded Linux easy. Note that this is not the official repository, but only a mirror. The official Git repository is at http://git.buildroot.net/buildroot/. Do not open issues or file pull requests here.
gonsolo/busybox
BusyBox mirror
gonsolo/caravel_board_diffuse_shader
gonsolo/chipyard
An Agile RISC-V SoC Design Framework with in-order cores, out-of-order cores, accelerators, and more
gonsolo/chisel
Chisel 3: A Modern Hardware Design Language
gonsolo/FireMarshal
Software workload management tool for RISC-V based SoC research. This is the default workload management tool for Chipyard and FireSim.
gonsolo/firesim
FireSim: Fast and Effortless FPGA-accelerated Hardware Simulation with On-Prem and Cloud Flexibility
gonsolo/gonsolo.github.io
gonsolo/GraphicsGems
Code for the "Graphics Gems" book series
gonsolo/iceblk-driver
Linux drivers for the iceblk block device
gonsolo/icenet-driver
Linux drivers for the icenet NIC
gonsolo/linux
Linux kernel source tree
gonsolo/mesa
Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
gonsolo/MutopiaProject
Open source sheet music
gonsolo/NiteFury-and-LiteFury-firesim
Nitefury support for FireSim
gonsolo/openexr
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
gonsolo/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
gonsolo/rocket-chip
Rocket Chip Generator
gonsolo/testchipip
gonsolo/VulkanHpp-Compute-Sample
A simple sample that uses vulkan.hpp to run a compute shader in the GPU
gonsolo/VulkanTutorialTriangle