hinmanj's Stars
HigherOrderCO/Bend
A massively parallel, high-level programming language
WongKinYiu/yolov7
Implementation of paper - YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors
lllyasviel/IC-Light
More relighting!
IDEA-Research/GroundingDINO
[ECCV 2024] Official implementation of the paper "Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection"
facebookresearch/sapiens
High-resolution models for human tasks.
apple/ml-depth-pro
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
buaacyw/MeshAnything
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
zju3dv/4K4D
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
Jeff-sjtu/HybrIK
Official code of "HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation", CVPR 2021
caizhongang/SMPLer-X
Official Code for "SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation"
zju3dv/EasyVolcap
[SIGGRAPH Asia 2023 (Technical Communications)] EasyVolcap: Accelerating Neural Volumetric Video Research
electronicarts/dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
Scthe/nanite-webgpu
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
PeizhuoLi/neural-blend-shapes
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
IDEA-Research/Motion-X
[NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"
cvlab-epfl/gaussian-splatting-web
IDEA-Research/X-Pose
[ECCV 2024] Official implementation of the paper "X-Pose: Detecting Any Keypoints"
CalciferZh/Minimal-IK
Solving SMPL/MANO parameters from keypoint coordinates.
statho/ScoreHMR
ScoreHMR: Score-Guided Diffusion for 3D Human Recovery (CVPR 2024)
mkocabas/body-model-visualizer
GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.
nianticlabs/spz
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://scaniverse.com/spz #3dgaussiansplats #gaussiansplatting
Geekgineer/YOLOs-CPP
A high-performance C++ headers for real-time object detection using YOLO models, leveraging ONNX Runtime and OpenCV for seamless integration. Supports multiple YOLO versions (v5, v7, v8, v10, v11) with optimized inference on CPU and GPU. Includes sample code, scripts for image, video, and live camera inference, and tools for quantization.
xmba15/onnx_runtime_cpp
small c++ library to quickly deploy models using onnxruntime
naver/multi-hmr
Pytorch demo code and models for Multi-HMR
sxyu/smplxpp
Super fast SMPL/+H/-X implementation in C++, with CUDA support and a built-in OpenGL renderer
SpectacularAI/3dgs-deblur
[ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
yhwang-hub/dl_model_infer
πππThis is an AI high-performance reasoning C++ library, Currently supports the deployment of yolov5, yolov7, yolov7-pose, yolov8, yolov8-seg, yolov8-pose, yolov8-obb, yolox, RTDETR, DETR, depth-anything, yolop, yolopv2, SMOKE, yolov9 and other models.πππ
ibaiGorordo/Sapiens-Pytorch-Inference
Minimal code and examnples for inferencing Sapiens foundation human models in Pytorch
ozkanyumsak/mesh-subdivision
A collection of common mesh subdivision algorithms
TemugeB/joint_angles_calculate
Calculate the joint angles of a body pose