Digital Human
"human2b", which means "human to be" and "human in 2 bits". Aims to humanize AI by creating digital human.
Pinned Repositories
AvatarMe
Public repository for the CVPR paper AvatarMe
awesome-diarization
A curated list of awesome Speaker Diarization papers, libraries, datasets, and other resources.
awesome-face-synthesis
bihand
✌🏻 BiHand: Recovering Hand Mesh with Multi-stage Bisected Hourglass Networks (BMVC2020)
body2hands
A method to estimate 3D hand gestures from 3D body motion input in body languages.
CenterHMR
CenterHMR: a bottom-up single-shot method for multi-person 3D mesh recovery from a single image
digit-interacting
FaceVerse
FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset (CVPR2022)
FaceVerse-Dataset
High-quality 3D head model dataset.
Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
Digital Human's Repositories
human2b/FacePSNet
Source code for the paper "Lightweight Photometric Stereo for Facial Details Recovery" (CVPR2020).
human2b/kaolin
A PyTorch Library for Accelerating 3D Deep Learning Research
human2b/librosa
Python library for audio and music analysis
human2b/PoseFix_RELEASE
Official TensorFlow implementation of "PoseFix: Model-agnostic General Human Pose Refinement Network", CVPR 2019
human2b/VCMeshConv
Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to capture fine-grained deformations. Furthermore, these methods can only be applied to a template-specific surface mesh, and is not applicable to more general meshes, like tetrahedrons and non-manifold meshes. While more general graph convolution methods can be employed, they lack performance in reconstruction precision and require higher memory usage. In this paper, we propose a non-template-specific fully convolutional mesh autoencoder for arbitrary registered mesh data. It is enabled by our novel convolution and (un)pooling operators learned with globally shared weights and locally varying coefficients which can efficiently capture the spatially varying contents presented by irregular mesh connections. Our model outperforms state-of-the-art methods on reconstruction accuracy. In addition, the latent codes of our network are fully localized thanks to the fully convolutional structure, and thus have much higher interpolation capability than many traditional 3D mesh generation models.
human2b/taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
human2b/Nonlinear_Face_3DMM
Source code for "Nonlinear 3D Face Morphable Model"
human2b/AnimojiStudio
Make cute emoji videos with unlimited duration and share anywhere (iPhone X, XS and XS Max only!)
human2b/deep-motion-editing
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
human2b/face_normals
human2b/speech-driven-hand-gesture-generation-demo
This repository contains the model from our recent IVA '19 paper on gesture generation (https://dl.acm.org/citation.cfm?id=3329472) trained on Enlish dataset instead of Japanese
human2b/pifuhd
High-Resolution 3D Human Digitization from A Single Image.
human2b/SMPL
NumPy, TensorFlow and PyTorch implementation of human body SMPL model and infant body SMIL model.
human2b/PIFu
This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"
human2b/hmr
Project page for End-to-end Recovery of Human Shape and Pose
human2b/Speech_driven_gesture_generation_with_autoencoder
This is the official implementation for IVA '19 paper "Analyzing Input and Output Representations for Speech-Driven Gesture Generation".
human2b/MotionBuilder-LiveSkeleton-Plugin
MotionBuilder OpenReality Input Device Plugin for skeleton joint data.
human2b/speech2gesture_PoseGAN
human2b/neural_renderer-1
A PyTorch port of the Neural 3D Mesh Renderer
human2b/StyleGestures
human2b/ae-wavenet
Wavenet Autoencoder for Unsupervised speech representation learning (after Chorowski, Jan 2019)
human2b/MotioNet
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
human2b/pkuseg-python
pkuseg多领域中文分词工具; The pkuseg toolkit for multi-domain Chinese word segmentation
human2b/AlbedoMM
Albedo Morphable Model
human2b/self-attention-tacotron
An implementation of "Investigation of enhanced Tacotron text-to-speech synthesis systems with self-attention for pitch accent language" https://arxiv.org/abs/1810.11960
human2b/neuralSubdiv
prototype code for neural subdivision
human2b/NeuralVoicePuppetry
This github contains the network architectures of NeuralVoicePuppetry.
human2b/tex2shape
This repository contains code corresponding to the paper "Tex2Shape: Detailed Full Human Body Geometry from a Single Image"
human2b/AtlasNet
This repository contains the source codes for the paper "AtlasNet: A Papier-Mâché Approach to Learning 3D Surface Generation ". The network is able to synthesize a mesh (point cloud + connectivity) from a low-resolution point cloud, or from an image.
human2b/talking-head-anime-demo
Demo for the "Talking Head Anime from a Single Image."