Pinned Repositories
articles
Articles on games and graphics.
BRE12
cardboard
Open source Cardboard SDK and samples
Checkerboard-Rendering-Deferred
Rendering on quarter size's 2X MSAA target, and reconstruct frame after rendering.
Clouds
Cloud rendering test
cmftStudio
cmftStudio - GUI counterpart for:
ConcaveHullGenerator
Concave hull for Unity
CPU-Ray-Tracer
Fully parameterized ray tracer
HalfedgeDS
A C# implemention of Halfedge Data Structure based on OpenMesh
kajiya
💡 Experimental real-time global illumination renderer 🦀
infiniteway's Repositories
infiniteway/articles
Articles on games and graphics.
infiniteway/cardboard
Open source Cardboard SDK and samples
infiniteway/cmftStudio
cmftStudio - GUI counterpart for:
infiniteway/DDGI
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
infiniteway/kajiya
💡 Experimental real-time global illumination renderer 🦀
infiniteway/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
infiniteway/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
infiniteway/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
infiniteway/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
infiniteway/GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
infiniteway/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
infiniteway/IBLBaker
Light probe generation and BRDF authoring for physically based shading.
infiniteway/InfinityRenderPipeline
Extreme Graphics Research for Unity Scriptable Render Pipeline.
infiniteway/KawaiiPhysics
KawaiiPhysics : Simple fake Physics for UnrealEngine4
infiniteway/KeePassDX
Lightweight vault and password manager for Android, KeePassDX allows editing encrypted data in a single file in KeePass format and fill in the forms in a secure way.
infiniteway/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
infiniteway/lighthouse2
Lighthouse 2 framework for real-time ray tracing
infiniteway/LTC-Anisotropic
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
infiniteway/ml
infiniteway/RayTracedShadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
infiniteway/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
infiniteway/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
infiniteway/snapdragon-gsr
infiniteway/spherical-harmonics
Spherical harmonics library
infiniteway/Super-Chore-Man
infiniteway/TVBoxOSC
真的没有QQ群、QQ频道、论坛。打包分发注意开源协议,保留出处,不守规矩就不要搞。
infiniteway/unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
infiniteway/UnrealShaders
虚幻4内Shader编写
infiniteway/v2ray
最好用的 V2Ray 一键安装脚本 & 管理脚本
infiniteway/VoxelPlugin