jyxiong's Stars
microsoft/STL
MSVC's implementation of the C++ Standard Library.
xmake-io/xmake
🔥 A cross-platform build utility based on Lua
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
libigl/libigl
Simple MPL-2.0-licensed C++ geometry processing library.
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Themaister/Granite
My personal Vulkan renderer
powervr-graphics/Native_SDK
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Raikiri/LegitEngine
A rendergraph-based graphical framework for Vulkan
LunarG/VulkanTools
Tools to aid in Vulkan development
AdamYuan/SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
thunder-engine/thunder
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
nvpro-samples/nvpro_core
shared source code and resources needed for the samples to run
Pikachuxxxx/Razix
A Cool High Performance Game Engine
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
boostorg/geometry
Boost.Geometry - Generic Geometry Library | Requires C++14 since Boost 1.75
DragonJoker/RenderGraph
Render graph management library.
JeanPhilippeKernel/RendererEngine
3D Renderer Engine builds with Vulkan and C++ 20
guiqi134/Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
asc-community/VulkanAbstractionLayer
Render graph-based Vulkan API abstraction library
KDAB/KDGpu
KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use
JX-Master/LunaSDK
Luna SDK is a C++ software development framework for real-time rendering applications.
FuXiii/Turbo
Turbo is rendering engine base Vulkan
EasyVulkan/EasyVulkan.github.io
Vulkan中文教程 | Vulkan Chinese Tutorial
NcStudios/NcEngine
NcEngine: 3D game engine written in modern C++ and Vulkan
FuXiii/Essentials.of.Vulkan
Essentials of Vulkan
parawave/vulkan-cpp-library
Parawave Vulkan C++ is a collection of JUCE modules that extend the application framework by adding the LunarG Vulkan SDK.
arhix52/Strelka
Realtime render for USD
z11027747/UselessEngine
its a useless game engine
ukoeln-vis/ctpperf