karljj1's Stars
harfbuzz/harfbuzz
HarfBuzz text shaping engine
googlefonts/noto-emoji
Noto Emoji fonts
unicode-org/icu
The home of the ICU project source code.
Interkarma/daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
CyberAgentGameEntertainment/UnityPerformanceTuningBible
Unity Performance Tuning knowledge book
atteneder/glTFast
Efficient glTF 3D import / export package for Unity
alerque/libertinus
The Libertinus font family
EdyJ/blender-to-unity-fbx-exporter
FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
unicode-org/cldr
The home of the Unicode Common Locale Data Repository
needle-tools/compilation-visualizer
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
mackysoft/Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
ncalc/ncalc
NCalc is a fast and lightweight expression evaluator library for .NET, designed for flexibility and high performance. It supports a wide range of mathematical and logical operations.
roboryantron/UnityEditorJunkie
Editor scripts to make working with the Unity Editor better.
Unity-Technologies/usd-unity-sdk
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
ubawurinna/freetype-windows-binaries
Windows binaries of FreeType
fribidi/fribidi
GNU FriBidi
JohannesMP/unity-scene-reference
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.
Unity-Technologies/com.unity.formats.fbx
FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max
SteamDatabase/FileDetectionRuleSets
🔎 Rules to detect game engines and other technologies based on Steam depot file lists
needle-tools/missing-component-info
Serializes and renders ⚠ missing component info in Unity
bustedbunny/com.bustedbunny.mvvmtoolkit
Model-View-ViewModel Toolkit for Unity UIToolkit.
vexe/Fast.Reflection
Extension methods library emitting IL to generate delegates for fast reflection
Developer-Notes-Extension/Unity-Notes
Developer Notes for Unity Docs
MaksymHernets/AutoTranslateForUnityLocalization
Auto translation of the whole game in one click, using unity localization and google api.
noio/games.noio.input-hints
Ties together the Input and Localization system to give you live Input Hints!
thebeardphantom/Runtime-TypeCache
Extending Unity's UnityEditor.TypeCache support to player builds.
needle-mirror/com.unity.localization
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Use the Localization package to easily configure localization settings for your application.Add support for multiple languages and regional variants, including:• String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to automatically replace specific strings, such as placeholders and plurals.• Asset localization: Use a different asset (such as a texture, model, or audio file) based on a locale.• Pseudo-localization: Test how your project will adapt to different localizations at an early stage, before adding your translations.• Import and export localization data to XLIFF, CSV and Google Sheets.Add localization to your projects using the Localization package to help make your applications more accessible to a wider audience.
CppCodeReviewers/Covariant-Return-Types-and-Smart-Pointers
Covariant Return Types and Smart Pointers
tsgcpp/UnityLocalizationExtension
Extension package for Unity Localization
LurkingNinja/com.lurking-ninja.localization-codegen
Discontinued! Codegen for Unity's Localization package to be able to handle localization members from static code. (Generates method calls, not const strings so it handles translation changes just fine.)