Issues
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[Playtesting] Max Masher will become un-hurt if you kick the door in once you reload Deelucka B
#2334 opened by Taco-Cat1 - 2
Playtesting - item equipped on the player (backpack, wieldables) should not be possible to be lost in random sleep events (to prevent permanent lose of worn backpack full of items).
#2333 opened by Nextej - 0
Playtesting - whenever a dynamite explodes in relatively close proximity to the player, a high-pitched squeal should be heard for an prolonged time, muting other sounds gradually
#2332 opened by Nextej - 0
Bug - moist modifier for planters sometimes is replaced with sun modifier despite being in the conditions for moist
#2331 opened by pinkamedic - 2
[Playtesting] I magically knew the password to Passmore
#2316 opened by Taco-Cat1 - 0
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Screen on the cash register at O-market should say the scanned item and its price
#2329 opened by Tjiosse - 3
[Playtesting] Player can grab the full milk cartons from the O-Market fridge and recycle them for money
#2315 opened by Taco-Cat1 - 2
[Typo] Various typos in dialogue
#2313 opened by Taco-Cat1 - 1
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unpickable diesel continer with the wrong lable shown while looking at
#2323 opened by TonyFromRomania - 0
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playtest - matches arnt being used when smoking
#2312 opened by pinkamedic - 0
[Playtesting] Some disinfectants and hand soaps at the pharmacy count as steeling
#2314 opened by Taco-Cat1 - 0
[Playtesting] Clicking on a task that is already open causes it to disappear
#2317 opened by Taco-Cat1 - 0
Playtesting - If player reloads a City Gate level, after entering it for the first time but before triggering the cave-in, the camera will not be shaken after the reload.
#2321 opened by Nextej - 0
Lifetime pass for toll bridge should be visible in the inventory under task items
#2324 opened by Tjiosse - 3
Tutorial - I think the game needs pop-up tutorial whenever player tries to make the first ever purchase at O-Market/Skeida
#2325 opened by Nextej - 0
[Playtesting] The radiation achievement does not trigger if the player dies while in the out of bounds world
#2326 opened by Taco-Cat1 - 0
Falling asleep while opening a door that triggers a loading screen softlocks the game
#2328 opened by duckymomo360 - 1
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playtesting / enhancement - achievements should be turned off when in the playtesting version of the game
#2319 opened by pinkamedic - 1
Enhancement - sulfuric acid should only be stored in metal or glass containers
#2320 opened by pinkamedic - 1
Suggestion - I think player upon starting a job (telemarketing/manufacturing), should be required to attend the job daily until they resign (or get fired)
#2287 opened by Nextej - 1
Playtesting - Safe unlocking feedback
#2311 opened by Nextej - 1
Enhancements - Some quality of life imrpovements
#2309 opened by pinkamedic - 4
[PLAYTEST as of 6/23] When renovating the player aptmnt and using the extensions, weird things happen
#2308 opened by Tritiumisotope - 3
Playtesting - entering the correct safe code doesn't open the safe's inventory automatically, instead the screen stays at rotary lock screen
#2290 opened by Nextej - 0
Playtest - when washing a stolen plastic container it will wash the skin off of it turning it into a basic looking container
#2310 opened by pinkamedic - 0
Suggestion - NPC scheduling
#2288 opened by Nextej - 1
Backpack retains content when stolen
#2297 opened by Tjiosse - 1
Playtesting - "The Disappearance of Alice" quest: entering the Small Storage immediately grants player "Find Alice" objective, spoiling who the body belongs to beforehand, however at no point in this quest it is certain the body is in fact Alice
#2301 opened by Nextej - 3
Playtesting - "Disappearance of Alice" quest: spam in the log in Pia's house after finding Alice's body
#2303 opened by Nextej - 1
Playtesting - It's funny that the OsRat prematurely reacts to Pia's death even before she's killed in her house
#2304 opened by Nextej - 1
Playtesting - You cannot report Pia's body to the stationed militiamen at the Market Square/Backyard, only phone contact is possible
#2292 opened by Nextej - 0
Playtesting/Enhancement - The roller gate at Tenement A has frankly annoying movement usage
#2294 opened by Nextej - 3
Playtesting - You should be able to report Hietala's and Alice's bodies to the militiamen/112
#2293 opened by Nextej - 1
Playtesting - "The Disappearance of Alice" quest: Unlike every other character at Tenement A, you cannot ask Jonne Reis about Alice
#2300 opened by Nextej - 2
Playtesting - "The Disappearance of Alice" quest, typo when asking Louis Green about Alice
#2298 opened by Nextej - 3
Playtesting - "The Disappearance of Alice" quest: when Friedrik is questioned about Alice, he says he doesn't know anyone associated with her in the Tenement A, but after the quest when he's told she's dead, he says he recalls Alice's friend named Hietala
#2305 opened by Nextej - 1
Playtesting - "The Disappearance of Alice" quest: When Friedrik is told of Joel Hietala (after Pia's death), he still responds that he thinks the Alice's friends was named Hietala, despite just being told so the full name
#2306 opened by Nextej - 1
Playtesting - "The Disappearance of Alice" quest: when telling Friedrik about Alice death, player has additional information out of nowhere, despite the fact that Joel living with someone else was never even hinted at to the player
#2307 opened by Nextej - 0
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Playtesting - I think that all adjecent rooms in Tenement A7 apartment should be considered tresspassing upon entering
#2291 opened by Nextej - 0
Playtesting - minor level design continuity error around Tenement A, the pipe in the interior goes outside, however the continuation of this pipe is not seen on the outside
#2295 opened by Nextej - 0
Collision interaction with various curved slopes on models sends sometimes player flying away (and taking damage), a notable models to interact with is campsite on trade road and hammocks
#2296 opened by Nextej - 1
Playtesting - The very top floor in Tenement A has something in the doorway that slows player (as if they were climbing a slope)
#2299 opened by Nextej - 1
Playtesting - at the Fredrik's lab, these two notes obstruct the needed information to solve the code puzzle
#2289 opened by Nextej