lorentzo's Stars
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
blender/blender
Official mirror of Blender
mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
BespokeSynth/BespokeSynth
Software modular synth
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
Unity-Technologies/arfoundation-samples
Example content for Unity projects based on AR Foundation
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
appleseedhq/appleseed
A modern open source rendering engine for animation and visual effects
AcademySoftwareFoundation/OpenShadingLanguage
Advanced shading language for production GI renderers
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
joewdavies/geoblender
Tutorials for making 3D-looking maps with Blender and QGIS
discord/discord-open-source
List of open source communities living on Discord
LuxCoreRender/LuxCore
LuxCore source repository
alessandro-zomparelli/tissue
Tissue - Blender's add-on for computational design
sideeffects/SideFXLabs
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
bnpr/Malt
Render framework for NPR.
jhorikawa/HoudiniHowtos
Houdini recipe files repository.
NVIDIAGameWorks/RTX-Path-Tracing
Real-time path tracing library and sample
crashinvaders/gdx-texture-packer-gui
A simple way to pack and manage texture atlases for libGDX game framework.
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
cg-tuwien/Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
NVIDIAGameWorks/RTXDI
xuhao1/TaichiSLAM
A 3D Dense mapping backend library of SLAM based on taichi-Lang designed for the aerial swarm.
AlexanderVeselov/RayTracing
Realtime GPU Path tracer based on OpenCL and OpenGL
taichi-dev/voxel-challenge
superboubek/bcd
Bayesian Collaborative Denoiser for Monte Carlo Rendering
GraphicsProgramming/resources
Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.