loureed927's Stars
jgraph/drawio-desktop
Official electron build of draw.io
NVIDIA/open-gpu-kernel-modules
NVIDIA Linux open GPU kernel module source
turanszkij/WickedEngine
3D engine with modern graphics
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
OpenImageDenoise/oidn
Intel® Open Image Denoise library
GameTechDev/IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
ospray/ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Apress/ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
microsoft/DirectX-Specs
Engineering specs for DirectX features.
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
ingowald/optix7course
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
lexxmark/winflexbison
Main winflexbision repository
nvMcJohn/apitest
Simple comparison framework for APIs
man-in-black382/PathFinder
DirectX 12 Renderer
GameTechDev/MetricsGui
Library of ImGui controls for displaying performance metrics.
tatran5/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR
TheRealMJP/OverlappedExecution
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
Themaister/RetroWarp
A Vulkan compute shader implementation of a fictional retro GPU
ScrappyCocco/DirectX-DXR-Tutorials
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
AlexSabourinDev/software-development-resources
Collection of links to great software development resources!
rygorous/rygblog-src
Smilebags/blender
A clone of the official Blender repository
101001000/tfg-pathtracer
CUDA Path tracing render engine, with MIS and the Disney BRDF
liuyangc3/note-book
some notes
yumcyaWiz/Photorealism2
Physically Based Full Spectral Renderer
NibiruDev/filament_V1.4.0_Nibiru
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
nkkk98/MyGPURaytracer
A high performance raytracer programmed with CUDA. There are various improval features such as AI denoise, depth of field.. etc in it.