mathfac
Research Engineer at Facebook AI Research, Ph.D. in Computer Science.
@FacebookResearchMenlo Park, California, USA
mathfac's Stars
facebookresearch/pytorch3d
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
open-mmlab/mmpose
OpenMMLab Pose Estimation Toolbox and Benchmark.
MisterTea/EternalTerminal
Re-Connectable secure remote shell
OpenXcom/OpenXcom
Open-source clone of the original X-Com đź‘˝
Cloud-CV/EvalAI
:cloud: :rocket: :bar_chart: :chart_with_upwards_trend: Evaluating state of the art in AI
facebookresearch/fairo
A modular embodied agent architecture and platform for building embodied agents
stepjam/PyRep
A toolkit for robot learning research.
StanfordVL/iGibson
A Simulation Environment to train Robots in Large Realistic Interactive Scenes
denisyarats/pytorch_sac
PyTorch implementation of Soft Actor-Critic (SAC)
facebookresearch/eai-vc
The repository for the largest and most comprehensive empirical study of visual foundation models for Embodied AI (EAI).
facebookresearch/phyre
PHYRE is a benchmark for physical reasoning.
allenai/allenact
An open source framework for research in Embodied-AI from AI2.
jacobkrantz/VLN-CE
Vision-and-Language Navigation in Continuous Environments using Habitat
denisyarats/dmc2gym
OpenAI Gym wrapper for the DeepMind Control Suite
SudeepDasari/RoboNet
MIT-TESSE/goseek-challenge
Instructions for competing in the GOSEEK challenge at ICRA 2020
haosulab/ManiSkill-Learn
ManiSkill-Learn is a framework for training agents on SAPIEN Open-Source Manipulation Skill Challenge (ManiSkill Challenge), a physics-rich manipulation skill benchmark with large-scale demonstrations.
facebookresearch/splitnet
Code for SplitNet paper
3dlg-hcvc/hssd
Code repository for the Habitat Synthetic Scenes Dataset (HSSD) paper.
saimwani/multiON
Code for reproducing the results of NeurIPS 2020 paper "MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation”
rpartsey/pointgoal-navigation
lil-lab/drif
Dynamic Robot Instruction Following
alloldman/CKR
aimagelab/LoCoNav
brucecui97/habitat_interface
danmou/MerCur-Re
Model-based reinforcement learning for PointGoal navigation in Habitat using monocular RGB input and sparse rewards
bohdantrotsenko/spectrum
A sample code to play with my spectrogram algorithm via web service
araistrick/collisionreplay
Implementation and website code for 'Collision Replay: What Does Bumping Into Things Tell You About Scene Geometry?'
dido1998/habitat-api
A modular high-level library to train embodied AI agents across a variety of tasks, environments, and simulators.
shahhaard47/HabitatAI-RL
Create an agent to navigate to a point goal with noisy actuation/sensing and no GPS/compass (for 2020 HabitatAI pointNav challenge)