mattdymott's Stars
dnSpy/dnSpy
.NET debugger and assembly editor
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Unity-Technologies/UnityCsReference
Unity C# reference source code.
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
raysan5/raygui
A simple and easy-to-use immediate-mode gui library
crashkonijn/GOAP
A multi-threaded GOAP system for Unity
Unity-Technologies/MeshApiExamples
Example project for Unity 2020.1 Mesh API improvements
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
TheVamp/Terraria-Source-Code
Unity-Technologies/ECSGalaxySample
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
hugoscurti/hierarchical-pathfinding
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
adammyhre/Unity-Inventory-System
Unity Inventory System with UI Toolkit
jgoodman/MySQL-RPG-Schema
A database schema for role-playing games
rive-app/rive-unity
sator-imaging/Unity-AltSourceGenerator
Ease-of-Use Source Generator Alternative for Unity
Fribur/TextMeshDOTS
Fork of Dreaming381/Latios-Framework/Calligraphics
Amarcolina/NativeHeap
A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.
enzi/NZCore
A collection of extensions and native containers for DOTS to write more performant code
bustedbunny/DOTS-Manual
needle-mirror/com.unity.vectorgraphics
The vector graphics package provides an SVG importer and runtime vector graphics APIs. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
morgan-wall/unity-dots-ai-gcap-2023
The Unity project and other resources that accompanied my talk on DOTS and AI at Games Connect Asia Pacific (GCAP) in 2023.
w-parsons/unity3d-zoning
Functionality for drawing zones such as rooms on a grid in Unity 3D. Sample project included.
unchase/Unchase.Satsuma
Satsuma is a graph library for .NET, written in C#.
TheHotPathShow/Episode-9
colindme/Final_InfluenceMap
needle-mirror/com.unity.ai.planner
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The AI Planner includes authoring tools and a system for automated decision-making.Automated planners are useful for:▪ Directing agent behavior either in a cooperative, neutral, or adversarial capacity▪ Auto-generating storylines or as an online story manager▪ Validating game design mechanics▪ Assisting in creating tutorials▪ Automated testingStart by defining a domain definition of traits/enumerations. Then, create action definitions for what actions are possible in the domain. Once the planning problem is defined, the planner system will iteratively build a plan that converges to an optimal solution. Execute these plans by adding a decision controller to your agent.
dcastalia-personal/TicTacNoo
Puzzle game created for the Turbo Makes Games DOTS Jam 1
needle-mirror/com.unity.semantic.traits
Semantic Traits package provides a modeling language to define data schema for labeling and querying runtime objects. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Yoan-dev/U-0071