Pinned Repositories
2d-differential-growth-experiments
Visual experiments exploring differential growth as a 2D morphogenesis tool.
cellular-automata-explorer
(WIP) An interactive web app for exploring cellular automata.
delaunay-maze-loop
openFrameworks (c++) source code for an animation
Docs
Markdown documentation for Kinect for Windows
fa
flexible-particle-system-workshop
fluid
Fluid Particles - http://david.li/fluid
intro-interactive-visuals
kinectWall
kinectWall
ofxKinectCommonBridge
A wrapper for the simple Kinect for Windows library developed at Microsoft in partnership with myself & James George
mimetikxs's Repositories
mimetikxs/kinectWall
kinectWall
mimetikxs/Docs
Markdown documentation for Kinect for Windows
mimetikxs/NoiseWorkshop
mimetikxs/3D-vr-DepthKit
Filmmaking toolkit for depth sensors and high resolution color cameras
mimetikxs/3DFlare
3D Flare simulation on fire real time openframeworks
mimetikxs/3Dfluid-1
first test 3D fluid Openframeworks
mimetikxs/algo2012
code for algorithmic animation, a course taught at parsons school of design, MFADT
mimetikxs/cpp11-callbacks
How to do callbacks in C++11.
mimetikxs/curlgrid
mimetikxs/FaceSubstitutionEditor
Mesh editor for face substitution so you can swap your face poorly detected faces, like the botched fresco restoration.
mimetikxs/gpu-curl-2d
mimetikxs/gpu-curl-3d
mimetikxs/hair
mimetikxs/ifc-ar-flood
Interactive HTML5 augmented reality flood simulation
mimetikxs/ofxAutoReloadedShader
mimetikxs/ofxDepthKit
addon collection for working with RGB+Depth post production data
mimetikxs/ofxFPSCamera
ofxFPSCamera creates a camera object that behaves like the camera in a first-person shooter, controlled by either the W, A, S, D keys (or the arrow keys) and the mouse.
mimetikxs/ofxGameCamera
a FPS style camera for openFrameworks 007
mimetikxs/ofxKinectDepthUtils
openFrameworks addon that creates a mesh from the Kinect depth map. Functionality includes:
mimetikxs/ofxMIOFlowGLSL
Optical Flow GPU Version - based upon Andrew Benson's solution
mimetikxs/ofxMPMFluid
Implementations of Kot's MPM fluid simulation for openFrameworks 0.7 (OSX) and Processing 2.0a4.
mimetikxs/ofxMSACore
A very lightweight C++ wrapper which maps basic types to allow tight integration with openFrameworks (www.openframeworks.cc) and Cinder (www.libcinder.org) - or potentially any other C++ frameworks. Used by most of my other ofxMSAxxx addons.
mimetikxs/ofxMSAFluid
C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games" http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
mimetikxs/ofxOneEuroFilter
mimetikxs/ofxOpenNI
Wrapper for OpenNI, NITE and SensorKinect
mimetikxs/particleSystemCS
openFrameworks particle system using compute shader
mimetikxs/ProCamToolkit
Research and development of a new toolkit for projector-camera calibration at YCAM.
mimetikxs/radome
Dome mapping software for live interactive fulldome visualizations with consumer projectors.
mimetikxs/SPH
mimetikxs/ZmqExample
ZmqExample